marconelly! said:PC version also has per-pixel lighting on static geometry BUT has worse looking shadows than either PS2 or Xbox version. Also has some weird texture repeating seams that look kinda ugly :\
In other news Silent Hill 3 is officialy announced for PC! DeanoC was right all along (not that I doubted!) Team Silent again confirmed they don't have any plans for GC or Xbox ports, though.
zurich said:Dean,
I always saw Pyramid Head as James' projection of himself out of guilt... ie: killing Maria over and over and over, raping the (very, very female-like) monsters [see sexual frustration out of Mary's illness], etc, etc etc.
Moreover, I saw the entire game as played through the (delusional) eyes of James.. that is, no one else sees any monsters (they see what haunts them, as in Eddie sees people laughing, Angela sees her father, Laura sees nothing because of her innocence, whereas James sees buttloads of womanly monsters being hunted by Pyramid Head).
Man, I better stop now
zurich said:Dean,
I always saw Pyramid Head as James' projection of himself out of guilt... ie: killing Maria over and over and over, raping the (very, very female-like) monsters [see sexual frustration out of Mary's illness], etc, etc etc.
Moreover, I saw the entire game as played through the (delusional) eyes of James.. that is, no one else sees any monsters (they see what haunts them, as in Eddie sees people laughing, Angela sees her father, Laura sees nothing because of her innocence, whereas James sees buttloads of womanly monsters being hunted by Pyramid Head).
Man, I better stop now
Interesting, why is it so?We can't filter the shadows (the Xbox and PS2 are able to render the shadows and then run a filter over them, PC version can't) but apart from that, they are exactly the same (same shadow volumes etc).
Hmm... I remember PC screenshots looking like using volumes yes, but PS2?We can't filter the shadows (the Xbox and PS2 are able to render the shadows and then run a filter over them, PC version can't) but apart from that, they are exactly the same (same shadow volumes etc).
Fafalada said:Hmm... I remember PC screenshots looking like using volumes yes, but PS2?We can't filter the shadows (the Xbox and PS2 are able to render the shadows and then run a filter over them, PC version can't) but apart from that, they are exactly the same (same shadow volumes etc).
What I remember playing the game it looks very much like projected textures to me... (the falloff softness and all, and the selfshadowing limited to only certain geometry types).