SigGraph 2002 papers online

duffer

Newcomer
http://www.cs.brown.edu/~tor/sig2002.html

Including some papers that might be especially interesting to the Beyond3D crowd:

Ray Tracing on Programmable Graphics Hardware by the Stanford Real-Time Rendering crowd

Shader-Driven Compilation of Rendering Assets by two guys from EA Canada. (Is this the first time a video game company has a SigGraph paper?)

I've posted a follow up article in the Console board about the interesting performance numbers in the EA paper.)
 
Back
Top