http://www.cs.brown.edu/~tor/sig2002.html
Including some papers that might be especially interesting to the Beyond3D crowd:
Ray Tracing on Programmable Graphics Hardware by the Stanford Real-Time Rendering crowd
Shader-Driven Compilation of Rendering Assets by two guys from EA Canada. (Is this the first time a video game company has a SigGraph paper?)
I've posted a follow up article in the Console board about the interesting performance numbers in the EA paper.)
Including some papers that might be especially interesting to the Beyond3D crowd:
Ray Tracing on Programmable Graphics Hardware by the Stanford Real-Time Rendering crowd
Shader-Driven Compilation of Rendering Assets by two guys from EA Canada. (Is this the first time a video game company has a SigGraph paper?)
I've posted a follow up article in the Console board about the interesting performance numbers in the EA paper.)