Have a look at the following two Doom3 images :
Flashlight Off
Flashlight On
You'll see that you get a "floating" shadow above the egg with the flashlight enabled (shadow isn't projected onto the floor/walls/surfaces... although you may think the shadow is projected onto the front wall, that isn't the case... try it yourself by toggling the flashlight on objects in the game).
What can be done to have flashlights actually count as a, um, lightsource to have dynamic shadows? How expensive?
Flashlight Off
Flashlight On
You'll see that you get a "floating" shadow above the egg with the flashlight enabled (shadow isn't projected onto the floor/walls/surfaces... although you may think the shadow is projected onto the front wall, that isn't the case... try it yourself by toggling the flashlight on objects in the game).
What can be done to have flashlights actually count as a, um, lightsource to have dynamic shadows? How expensive?