R&C has other problems though, like disappearing shadows.
Anyone seen the shadows in R&C... they are fantastic to the point that I was convinced the cinematics were pre-rendered. It is a solveable problem and 2nd gen titles will be better.
Hi, i've been having some problems with PS3 games that I own, Heavenly Sword and the GT5 Prologue demo seem to have these problems the most. They both seem to look awesome on every department, except with shadow. They really look bad, and playing Heavenly Sword and GT5 in cockpit mode are pretty much unbearable in my opinion. Here are 2 pics showing what I mean.
But aren't those shadows projected shadows? You know like in Max Payne 2, Jedi Knight 2 or a lot of other games. Those shadows have no jaggies.
Max Payne 2 does show shadow aliasing... it all depends on your perspective. If you crouch and put the camera on top of Max, you should see aliasing (I do). Remedy just happened to pick a particularly good enough resolution that most of the time you won't see aliasing i.e. running around.
Jedi Knight 2 uses stencil shadows, which have different aliasing issues than shadow maps.
Uhm, as far as offline CG goes I can think of at least 3 different solutions that all address resolution and precision issues alike, and have had associated papers around for a couple of years.Laa Yosh said:We in offline CGI had to manually finetune the bias parameter for every shot and every light to avoid this kind of artifact.
It has to be - TombRaider on 360 was a lot worse then even MassEffect and it was a released game, to the point where I greatly preferred the look of PC and PS2 versions even though neither of them had global or selfshadowing.Joshua Luna said:I think it is a question of what your eye is drawn to.
You might want to read nAo's blog for more about filtering improvements on shadows. Research has been going on on various analogous techniques to variance maps.[COLOR=black]AlStrong[/COLOR] said:It seems like it would be a performance hog as implemented by Andy, but Mintmaster, nAo, ShootMyMonkey et al seemed enthusiastic about working with it.