The result is nothing short of one the best games of this generation.
At well over 800MB, we're a far cry from Microsoft's original vision of sub-50MB entertainment snacks on Xbox Live Arcade. But despite this substantial bulk, Shadow Complex would never have been made were it not for the evolution of the download service and the growth of its limits. It's too slim and risky a prospect for a contemporary boxed release, yet too broad and ambitious for a quick fix.
The result is a glorious 3D reimagining of the Metroidvania style of game, at once reverent of its references, yet also eager to better their achievements. In some areas it meets this tall order, in others it falls a little short. Nevertheless, it's a game that will delight gamers old enough to recognise the classics it celebrates, while captivating those oblivious to its inspirations. Its inevitable success in the coming weeks and months could even kick-start the genre. Drop a stone into this game and the splash may never echo back. Its significance might just be unfathomable.
I'm actually stuck. I got to a door I couldn't open, and was wondering if I'd missed something and progressed too far through the map. So I started backtracking, trying to get to some question marks that were shown on my map, but there was a certain spot I'd fallen down that I'm unable to climb up. Not sure what to do. If I start a new game, do I lose all of my experience and everything? Not that it wouldn't be enjoyable to play through again. I think I could get to where I was fairly quickly.
(currently in search for cheap Ms points ).
Edge gave a seven to the game. I clearly will buy the game the demo sold me, I replayed it already about ten times... (currently in search for cheap Ms points ).
Gentle challenge and endless fun make a great and familiar couple in this game, betraying the involvement of Epic Games, whose grasp of modern playing habits is improving all the time. Proportionally, far more casual players will finish this than ever finished Super Metroid or Contra III, and their enjoyment might even compare. Sat nobly between emulated coin-ops and overpriced turkeys on high street shelves, Shadow Complex is something of a Live Arcade landmark. [7]
I'm not saying this because I want to defend the game. I'll try it some more later, but so far I don't like it at all. The presentation and story is a complete mess, the gameplay is boring me to tears, and the art and sound are a letdown so far too. I'm guessing things will pick up, but so far, this is not for me. Now mind you, I think that I just don't like Metroidvania style games in the first-place. The closest to something like that I actually liked was much closer to a platformer, like Gods on the Atari ST.