why is the shader precision much higher then the color format?
i mean, 32bit FP precision gives you 32bit per color channel and alpha. if your game set to a 32bit color precision you get only 8bits per channel and another 8 bits for the alpha, so why is it so important, to have a 128/96bit color format, if in the end you are limited to only 32bits?
i mean, 32bit FP precision gives you 32bit per color channel and alpha. if your game set to a 32bit color precision you get only 8bits per channel and another 8 bits for the alpha, so why is it so important, to have a 128/96bit color format, if in the end you are limited to only 32bits?