Shader Model 3.0 / 2.0 ?

Why? If it doesn't do anything it would just make them look bad when the previews start coming out in a few days.
 
Bjorn said:
It could be just to speed up the rendering.
So what? Isn't this enough? You could pack multiple pixel shaders into one, and thus reduce pixel shader changes. But you need branching for this, which of course is the main advantage of PS 3.0.
 
MDolenc said:
Bjorn said:
It could be just to speed up the rendering.
So what? Isn't this enough? You could pack multiple pixel shaders into one, and thus reduce pixel shader changes. But you need branching for this, which of course is the main advantage of PS 3.0.

For sure it's enough. I didn't mean to imply otherwise either but perhaps it came out that way.
 
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