Question whats the average size of the shader cache for a single game?
If I set a limit (say 10gb) and I play a new game when the limit is reached does the driver
A: not cache the shaders for the new game
B: delete shaders from the least played games to make room
C: inform you and give you some options like increasing the cache
D: something else
ps: Unreal Tournament from 1999 has an option to precache shaders (not sure if its the same thing)
Edit: read on a forum post that overwatch uses about 150mb for its cache
If I set a limit (say 10gb) and I play a new game when the limit is reached does the driver
A: not cache the shaders for the new game
B: delete shaders from the least played games to make room
C: inform you and give you some options like increasing the cache
D: something else
ps: Unreal Tournament from 1999 has an option to precache shaders (not sure if its the same thing)
Edit: read on a forum post that overwatch uses about 150mb for its cache
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