Yeah, I agree.
I actually fiddled around to get a practical example - I took a 1920x1080 screenshot of KZ:SF and croped a quarter of it (960x540). I then enlarged it to 1920x1080, once using a pixel doubler (every pixel becomes double size) to pose as our native resolution, and second, using bicubic which will pose as our interpolated image.
The first one is technically our 'native' picture of 960x540 and the second one, the interpolated one.
960x540 to 1920x1080 is the same increase as going from 1920x1080 to 3840x2160 (4k).
By opening them in two browser windows, you can switch back and forth between them to see the difference. When viewing them up close on your computer screen, just remember that you should technically double your viewing distance as on the doubled shot, the pixels are double in size (one pixel becomes 4) to have a representative image of a 1920x1080 screen viewed on a 1920x1080 set.
http://temp.conceptics.ch/b3d/kzsf_doubled.jpg
http://temp.conceptics.ch/b3d/kzsf_interpolated.jpg
I think that should be fairly representative. :smile:
I actually fiddled around to get a practical example - I took a 1920x1080 screenshot of KZ:SF and croped a quarter of it (960x540). I then enlarged it to 1920x1080, once using a pixel doubler (every pixel becomes double size) to pose as our native resolution, and second, using bicubic which will pose as our interpolated image.
The first one is technically our 'native' picture of 960x540 and the second one, the interpolated one.
960x540 to 1920x1080 is the same increase as going from 1920x1080 to 3840x2160 (4k).
By opening them in two browser windows, you can switch back and forth between them to see the difference. When viewing them up close on your computer screen, just remember that you should technically double your viewing distance as on the doubled shot, the pixels are double in size (one pixel becomes 4) to have a representative image of a 1920x1080 screen viewed on a 1920x1080 set.
http://temp.conceptics.ch/b3d/kzsf_doubled.jpg
http://temp.conceptics.ch/b3d/kzsf_interpolated.jpg
I think that should be fairly representative. :smile: