BenSkywalker said:GTA3 was PS2 native and still runs better on the PC. The game was built for the PS2, its the platforms biggest title of this generation to date.
You bring up the fact that developers aren't utilizing the PS2 properly, but expect PC developers to utiilize the GF properly because nVidia graphics cards are the most popular....?
Your processor was the problem.
I run it now with my NV15, I ran 1024x768 on my GF1.
Arcade monitors always help the visuals
It's developers said they will try to add bump mapping on the water surfaces. As far as I could see, they ended up not doing it and the game looks prety much the same. It does support progressive, though, but it looks like it has antialiasing not as good as the PS2 version.According to the developers, the Baldur's Gate port on Xbox has improved special effects as well as twice the resolution over time (progressive scan) versus its field-rendered incarnation on PS2. I'd guess it supports 5.1 sound in gameplay on Xbox as well.
Maybe it was sloppy, I can't speculate about that, but if you think they will rework their x86 / DX code specially for a PC, I think you are fooling yoursef. Just look at Silent Hill 2 PC version which has completely destroyed shadows compared to Xbox and PS2 versions.I've heard it was a sloppy port to the XBox, doesn't mean that it will be to the PC.
I don't know the specifics about the "improved special effects", but I got it from a remark from one of the developers posting on their message board after the port was already finished. So, I'm assuming whatever upgrades they were talking about in that case made the final cut.It's developers said they will try to add bump mapping on the water surfaces. As far as I could see, they ended up not doing it and the game looks prety much the same.
Really? The anti-alaising in the Xbox version actually looked better to me, but then again, that might have come from the superior image integrity progressive scan output affords.It does support progressive, though, but it looks like it has antialiasing not as good as the PS2 version.
randycat99 said:Just curious, but why would they add bump mapping to the water surface anyway? The water already ripples in the PS2 version. What more is there to add for effect? Save'it for the damn monkeys, I say!
randycat99 said:OK, that makes sense. I was originally imagining them putting some sort of bumps on the water, for no reason I could discern. However, if they are using bumpmapping to actually simulate the ripples, that makes sense. ...er wouldn't they do that via vector shader, though? I guess many ways to skin a cat...
Really? The anti-alaising in the Xbox version actually looked better to me, but then again, that might have come from the superior image integrity progressive scan output affords.
Ben, you know perfectly well it's built on Renderware. Quit the BS rhetoric.
So, your saying that developing to D3D, which is a unilaterlly accepted standard - the same standard that all the IHV's point their hardware and HAL towards, is somehow as hard to develop to as using VU microcode or managing DMA, or playing a virtual hot-potato game with your data in the subsystems?
And that benchmark is not ? Which was the main point. Even with current processor, if the same thing occur, framerate would still drop.
The point still, those benchmark is good for comparing cards/rigs, but not so good for concluding gaming quality for certain rig.
NV15 ? that's what ? Geforce 2 GTS ? I get motion sickness from frame rate fluctuation running at that res. Not even Geforce 3. Only with the recent Geforce 4 4600, I can run it decent at 1600x1200. You are not just running timedemo are you ?
If you compare to older boxes, I agree, but not her setup though, she got a nice setup to play DOA3.
Maybe it was sloppy, I can't speculate about that, but if you think they will rework their x86 / DX code specially for a PC, I think you are fooling yoursef. Just look at Silent Hill 2 PC version which has completely destroyed shadows compared to Xbox and PS2 versions.
And Hunter is also an Xbox game.With that being said, Hunter has a lot more going on (30+ enemies simultaneously) than BG does and it looks just as good.
So what PC specs should we pair up with a GF1 to make it a fair comparison with a PS2?We are talking about the limitations of the GF1 vs the PS2, without bottlenecking the GF it is akin to using PSX games to show the power of the PS2.
I just have to wait for the demo, if there is to be one.It runs a lot smoother on the PC.
IGN do not see any drastically improved special effects and BGDA is rendered at high res internally on the PS2.According to the developers, the Baldur's Gate port on Xbox has improved special effects as well as twice the resolution over time (progressive scan) versus its field-rendered incarnation on PS2. I'd guess it supports 5.1 sound in gameplay on Xbox as well.
I think he meant PC<->Console ports are not too accurate for comparison.So because one team screwed up one port, all teams must screw up all ports, is that the general idea of what you are saying?
Let's just wait and see, but I think you are up for an unpleasant MGS2 ride on a PC.So because one team screwed up one port, all teams must screw up all ports, is that the general idea of what you are saying?
Yes, but BGDA also has rippling with specular highlights and transparency, plus the rippling is realtime generated when anything touches/walks through the water. Bumpmapping could add it some microdetails though (or so I assume).yes i understand what you mean but if you look at the screen shots it looks alot more than rippling it has depth and foam in the actually water. dreamcast games had rippling
You're still on crack if you think GTA3 is better on the PC. It ran like absolute GARBAGE on my system (GF2, 1ghz P3, 640x480)
and the "streaks" effect were so bad they almost gave me epilepsy.
Let's just wait and see, but I think you are up for an unpleasant MGS2 ride on a PC.
What were those?
Please... as if every PS2 has crappy texturing.
DOA3 is a shimmery mess. Of the launch games Halo looks far cleaner.
I knew you'd mention that but DOA3's hair effects are no better than what you see in SH3 or Clock Tower 3.
I'm not chap but I'd like to point out that GTA3 is running on a poorly optimized Renderware engine. DMA was never any good at making 3d engines to begin with so the game is hardly suitable as a benchmark of any kind.
Anyway, i dont care if GF1 is really better than a PS2, but until we have some really reliable sources or benchmarks(faf?! archiez!? erp?! crazyace!?), i would not be so quick to make any confirmation based off certain games or personal experiences.