Inappropriate Language
Hi V-G!
That wasn't completely out of line. Making jokes about people losing jobs is really tasteless. In fact, I don't really know if that wasn't an insults for which i am giving the you the benefit of doubt. Anyway, that earns you 3 days off.
Stefan S
Sorry it was never my intention to sound disrespectful of the situation SCEE employees find them self in and at the time of writing the post I thought my attempt at north European galgenhumor was made evident by the context it was presented in.
The only communications I've seen on this are an email from David Reeves (which has been reproduced in full on the web already), and a small interview with Nick Sharples. Yeh.. says about 10%.. but I saw nothing else that you were referring to. Saying 'solution' does not mean some kind of software/process roll out. Hence my slap.
It was wrong of me not to elaborate more and provide links to the sources I referred to:
http://biz.gamedaily.com/industry/feature/?id=15812
"
GameDaily BIZ can exclusively reveal that Sony Computer Entertainment Europe (SCEE) is currently examining the real possibility of a headcount reduction as the company seeks to streamline its operations and become more cost effective."
A quite normal procedure to free up cash for products.
Banks and phone companies do this constantly without people screaming doom and gloom, it's actually often seen as a healthy sign and the companies are often rewarded through an increase in the value of their shares.
"We have informed our staff that we are considering proposals that may result in a number of redundancies across the SCEE Group in Europe," Sharples told GameDaily BIZ. "Until those consultations are complete we will not know how many redundancies may be needed. We will not be providing any additional information on this process or making further announcements at the conclusion of the process."
To me offers means going through stake holders and work procedures to make them more cost efficient, a process which usually have very high initial costs where the workers have to adapt to new work structures.
It's not a sign of bad economy or game development taking a hit which is the rumors my initial post was directed at.
And taking this Dec 8th '06 article into consideration
http://news.com.com/Sony+outsources+IT+development+to+India/2100-1012_3-6142005.html
"Sony Europe is outsourcing several of its core IT development functions to India-based Satyam Computer Services. "
"According to Satyam, the move will "enable the Sony Infrastructure Services team to focus on core activities such as platform enhancement, optimization and innovation" while Satyam handles IT development for Sony sales and distribution, warehouse management, finance and business intelligence systems."
"Sarma called the Sony deal a "milestone" for ODCs. "The fact that Sony has decided to go ahead with an investment inside Satyam shows the maturity of offering such a service at such a high level," he said. He added that the center was expected to employ between 55 and 80 staff by the end of the financial year."
It was quite evident even back then that people at SCEE would become redundant.
Also it goes hand in hand with the offer mentioned in the Sharples interview.
Unfortunately, It's easy. Programmers & artists don't have some kind of immunity to redundancy, as any casual observation of the games industry over the past few years has proven. I don't know why you think it's different for those roles compared to any other job.
But there was no indications about the core development being the target for the axe, so it would have been wrong of me to call down doom and gloom making up things like entire games being dropped due to SCEE having financial issues.
The closest thing to the doom and gloom scenario is the usual Internet journalism where they take quotes out of context from existing articles/interviews and add their own unqualified spin (At times I feel that having "Internet" added to journalism means a mandatory drop in quality).
And had it been the ol' job harvester method then expansion of development resources SCEE has gone through lately wouldn't have made sense. I mean why would they expand if they knew that they would have to cut jobs afterward? In my world it would make no sense when keeping the existing staff is so much cheaper as it avoids pensions and compensations issues from firing existing staff members.
Just not a valid move for a company which has financial issues/unhealthy economy.
It would be inappropriate for me to spill numbers for everything.. but taking SCEE Cambridge into consideration, we currently employ 86 people - all on game development side (with the exception of a very small number of admin staff). And I now know that we've got a fairly large percentage of people who are at risk of redundancy, and are no longer in our building. But note that nobody has been made redundant yet though..
Dean
I feel with those people though I can't set my self in their position.
But I do not know if it will have any effect on the games being developed because there's no indication of this in the press releases or the insider letter.
So I appreciate that you took time to share this info with me. :smile:
recap: my initial post was directed at those hoping this meant doom and gloom for the PS3 console because 1'st party studios and games got axed (the majority of people attracted by these news).
Those who are/will be effected by this are the ones getting fired, the rest is just speculations and not confirmed facts.