Panajev2001a
Veteran
What do you think about this ?
http://makeashorterlink.com/?Q29E652D5
This is not exactly what the PSP ended up looking like, but it resembles it pretty well if you look at the Images section f the patent ( it did not have HOS support in this patent, but the patent did not show the final evolution of the chipset ).
There are some neat ideas as Hardware supported Stencil and a very efficient multi-pass rendering technique ( has a primitive buffer which stores T&L Vertices and even if you are doing multi-pass rendering, for multi-texturing, it allows you to send geometry data only once to the Rasterizer/GPU ): you can read a bit about it in the quote I posted in this post few lines down.
From a chat session I am having with a friend:
Edit: to reach the patent go here
http://patft.uspto.gov/netahtml/search-bool.html
Put Nobuo in the first field and put Sony Computer in the other field * and for this one choose Assignee name ).
From here choose "Image processing device, image processing method and program distribution medium and data distribution medium for processing images"
This other patent, by the same author, seems at a first look to describe a method for Hardware based subdivision.
http://makeashorterlink.com/?Q29E652D5
This is not exactly what the PSP ended up looking like, but it resembles it pretty well if you look at the Images section f the patent ( it did not have HOS support in this patent, but the patent did not show the final evolution of the chipset ).
There are some neat ideas as Hardware supported Stencil and a very efficient multi-pass rendering technique ( has a primitive buffer which stores T&L Vertices and even if you are doing multi-pass rendering, for multi-texturing, it allows you to send geometry data only once to the Rasterizer/GPU ): you can read a bit about it in the quote I posted in this post few lines down.
From a chat session I am having with a friend:
Panajev2002a: Look at the image sections ( your browser should be able to read TIFF files )
Panajev2002a: That descfribed GPU
tempusknight: what is so special about this?
Panajev2002a: lacks one thing compared to PSP and that would be Hardware tessellation
Panajev2002a: but for the most part that looks VERY similar to what the PSP looks like
tempusknight: novembre 2002 =/
tempusknight: november*
Panajev2002a: The author of that patent also made another patent in which he describes a method of automatic tessellation anyways
Panajev2002a: quite recent huh ?
tempusknight: yea
Panajev2002a: That chipset has some nice ideas:
Panajev2002a: 1) Hardware supported stencil buffer ( that can help for games like Silent Hill 2 and Silent Hill 3 which use Shadow Volumes )
Panajev2002a: 2) it does multi-pass rendering, but it has a Primitive Buffer which holds on to the transformed data sent by the T&L processor and keeps it there until the multi-pass rendering engine has finished its work
Panajev2002a: Normally with multi-pass rendering ( also used to do multi-texturing ) you would have to re-send geometry and this idea let's you send geometry only once
Panajev2002a: effectively this makes it a single pass all effects machine
Panajev2002a: you do not have to re-send the triangle data as it will not leave the primitive buffer until you did all the rendering passes you needed that data for
Panajev2002a: This saves quite a bit of bandwidth
tempusknight: cool
Panajev2002a: and would be ideal for a portable solution where saving bandwidth and processing power ( more waste == more power wasted ) is important
Panajev2002a: as it reduces power consumption
Edit: to reach the patent go here
http://patft.uspto.gov/netahtml/search-bool.html
Put Nobuo in the first field and put Sony Computer in the other field * and for this one choose Assignee name ).
From here choose "Image processing device, image processing method and program distribution medium and data distribution medium for processing images"
This other patent, by the same author, seems at a first look to describe a method for Hardware based subdivision.