I am trying to understand what kind of power does Nintendo need to be comparable in 480p to the others consoles, and by comparable I mean the same level/quantity of shaders, the same level/quantity of effects, the same number of instructions per shaders, the same ratio of polys/pixels/rez of textures (I am not sure, but I think this would give a comparable image, but please correct me if I am wrong) and the same qualitily features (HDR,AA, AF).
Now lets pick a X1800 (only as a example, I dont mean they will use it or whatever), if a game can be played at (eg) 60FPS at 720p or 1080p(for example G7800 or RSX), how much less power (or in this cases it is, probably, better ask about pipes, considering the the architeture and the price), would be need/enouthg to play the same games at 60FPS in 480p being the rest as described, it is possible to say how many VS pipes and PS pipes to do that
A even harder question is, if we can calculate how many less transistors can they save too.
I dont know if it is possible to answer this but I think that if it is it would cleara lot of confution regarding the GPU of Rev, althought I think that it would be much harder to put/doing somethingh comparable in terms of CPU power and caculate it, but anyway it should help a lot in terms gfx questions.
Thanks in advance.
Edit2: It is alsopossible to do the math to know the BW need for that too
PS: I do not want to say that they will use whatever, not a X1800/X1600...not even a traditional architeture (it would be possible to do the same in a unified/Xenus like GPU, once it is setup limited?), it is just for the sake of knowledge.
PS2: this is bad title to this topic, so, mods, fell free to change it.
Edit: the original rez to the X1800which I had forgot
Now lets pick a X1800 (only as a example, I dont mean they will use it or whatever), if a game can be played at (eg) 60FPS at 720p or 1080p(for example G7800 or RSX), how much less power (or in this cases it is, probably, better ask about pipes, considering the the architeture and the price), would be need/enouthg to play the same games at 60FPS in 480p being the rest as described, it is possible to say how many VS pipes and PS pipes to do that
A even harder question is, if we can calculate how many less transistors can they save too.
I dont know if it is possible to answer this but I think that if it is it would cleara lot of confution regarding the GPU of Rev, althought I think that it would be much harder to put/doing somethingh comparable in terms of CPU power and caculate it, but anyway it should help a lot in terms gfx questions.
Thanks in advance.
Edit2: It is alsopossible to do the math to know the BW need for that too
PS: I do not want to say that they will use whatever, not a X1800/X1600...not even a traditional architeture (it would be possible to do the same in a unified/Xenus like GPU, once it is setup limited?), it is just for the sake of knowledge.
PS2: this is bad title to this topic, so, mods, fell free to change it.
Edit: the original rez to the X1800which I had forgot
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