Speak for yourself. Soon enough it will be $5 on Steam and I will still not likely bother.
DOH! I'll just play it on my Mac. The end.
Speak for yourself. Soon enough it will be $5 on Steam and I will still not likely bother.
I get my ass kicked in Arkham, cause the enemies are faster, smarter and actually work together. It requires very quick reactions and perfectly timed combos. Ryse is like the kindergarten version of that, very little challenge or skill required.
It can be frustrating. I loved Super Rub a Dub, and it got a 3/10 on Eurogamer iirc. And The Fight: Lights Out was also a big favorite for me. Also universally panned.
Checking on metacritic, the games have 41/100 and 45/100 critic ratings, and user ratings average 30 higher. So there's a clear difference there at least.
Well if you get bored of the over the top execution modes, then combat is just this wrote task of hitting people until an icon shows up over their head, then hitting a button. Rinse and repeat. *yawn*
There's no skill involved like a good fighting game should have, such as the Arkham series.
What about that gameplay is actually fun to you?
I can agree to that. In writing my little games, I've clearly become finely tuned to the mechanics. Put them in the hands of someone else and they can't make any progress. "But it's so easy!" thinks me, and, "how rubbish at games are people anyhow?!" thinks me, and then I create super simplified games that people say, "gosh, it's really difficult, isn't it?"Games are honed over thousands and thousands of hours of testing, often the best a game has to offer is buried very deep and many, many playthroughs later on the harder difficulties.
Developers often have to take supremely crafted games and wreck them so they can provide an easymode (often called 'normal') then a reviewer can limp through in 5 hours and then claim to have 'reviewed'.