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Nearly every commercial reviewer did exactly what Eurogamer did and just superficially played through one or two levels half heartedly on easy single player, called it "drek" slapped a score on it and moved on.
Nope. Eurogamer Ryse review:
Eurogamer said:The closing chapters even manage a kind of idiotic grandeur. Marius brings a reckoning back to Rome and ends up reliving earlier events at the Colosseum, where fanciful contraptions transform the scene like the set of a lavish Broadway musical, and there's a clanging reference to Stanley Kubrick's Spartacus (as opposed to the trashy TV series which Ryse much more closely resembles). There's even an authentically Roman tinge to the way Marius' story ends.
By the time you've seen that ending, though, you'll have unlocked the majority of Marius' upgrades, and there's nothing like enough substance to the gameplay to tempt you to run the campaign on another difficulty setting or to lure you into long-term engagement with the two-player arena mode.
It's rather hypocritical to accuse Eurogamer of not having properly played the game when it's clear you didn't properly read their review.
Those who have actually played it, knew that the reviewers hadn't played it. Which I think is Cyans point. How do you review a game on its technical merits, when you haven't seen and evaluated the scenes which display its technical mastery?
The reviews I read all praised the game's technical accomplishment, the criticism from reviews was typically they felt it "bland" and "lacking variety".
Only Digital Foundry are saying this but they didn't review the game, they provided an assessment of its technical accomplishments.Now months later on another platform, its mea culpa... "We never saw THIS level before ... It's actually technically much better than we rated it"