This does matter to a great extent admittedly but a balanced console is equally as important.
Cute, but this is a tech rumour thread, so make a new thread about how to make purchasing decisions with xyz caveats.
This does matter to a great extent admittedly but a balanced console is equally as important.
What IF (pardon little provocative style)
Lockhart (which as codename imply will be locking hearts of casulas by)
-low price
-something in specs clearly handicaped entire generation like arcade lack of hdd or bd-drive
Anaconda (squeezing hearts the loudest , remeber your legacy next month games will give you another 3000)
-ohhh such 20%more pixels, not as such dirty ps5 , best place to play , let's play Gaaas atempt #14 BTW also available on windows store, where can be playd in better numbers.
Would this outcome be a fair good and ambitious Microsoft vision to console gaming? Will it reach nex generation ambitions? or do you feel something else?
Unless you have exceedingly that rare blind luck that results in the creation of penecillin, champagne or cornflakes. Go incompetence FTW!If your starting premise is, "What if they implement the strategy poorly, will it be a good outcome?" isn't the answer going to usually be "No" no matter what the strategy is?
If your starting premise is, "What if they implement the strategy poorly, will it be a good outcome?" isn't the answer going to usually be "No" no matter what the strategy is?
Starting premise would be this : New hardware budget for sizable jump is very tight in any case isn't it? That cheaper sku would need to have meaninufull cuts in hardware to reach that spacing and price difference, not some 200mhz here and there. That would have implications for rest of the pack in lowest common denominator development realities.
Think more of the difference between the $799 (at launch) 2080 vs the $599 (at launch) 2070. Did the 2070 have $200 worth of an actual hardware difference with the 2080? Doesn't seem like it.
If thats the case then ok. Question remain, if is simple upselling sku, why different codename? I don't recall precedent in console space for such thing, sounds like something of different target. What exactly would they accomplish with overclocked parts on launch to bother with it ?Maybe things will come down to resolution again 1080p for lockheart and 4k for anaconda. It's consumer market and perceivable diffrence must be there and certainly it would be hard to reach difference similar to midgen upgrades at launch.
To be clear, I am all for optional models but working as extension of solid base platform , but definitely not it's if cheaper one is cheap attempt to undercut competition, muddy the water and reframe foundations of console market, cuz fk instead of dedicated platform to push and optimize for it's all pc with windows store whenever we need next one now and next 5 forza games are already on assembly line all for the greater good of console gamers. This one will grab casuals and this one will shoot from the rooftops games plays best on x, do you have problem with sellling your gems now sony?, future without generation :S
Indeed, but the question really is how much more power does that actually give you, and how much can you charge for that box to make the business move sensible.Having a higher-end SKU with a lower production target, though, creates a path to more fully exploit the capabilities of these exceptional dies.
Indeed, but the question really is how much more power does that actually give you, and how much can you charge for that box to make the business move sensible.
What is the maximal performance delta between a typical console die with a bit of redundancy and a perfect die with no redundancy and better clocking? I'm thinking 20%?
MS managed with the One X to get 43% more performance vs. what Sony managed on the Pro on the same process with just 4 extra CUs (the same number of CUs that are disabled on the Scorpio die) and increased clocks enabled by the extra cooling and power delivery added to the design.
Considering this midgen saw the market hesitate between skus offering 2x to 4x more power for $100 more, I am a bit skeptic about using the same die for both, unless it's really designed for the low sku in mind and the second one is just because they can, selling a very small number.Indeed, but the question really is how much more power does that actually give you, and how much can you charge for that box to make the business move sensible.
What is the maximal performance delta between a typical console die with a bit of redundancy and a perfect die with no redundancy and better clocking? I'm thinking 20%?
That's a very good point. If you offer a PS5+ that everyone wants instead of the PS5-, demand for that will outstrip supply and your platform sales will be impacted. If you offer a PS5+ that not many want, I guess you could always start disabling good chips to make PS5-, but then you've had all that faf and cost of developing and positioning the two SKUs. It's actually quite the gamble to go dual-SKUs.In order to have continuous stock of both skus they need to match the binning based on expected demand split. Too agressive and they get stock issues, too conservative and the high sku is too small of an improvement.
Is it me or does the math there fail? 28.6% higher clocks * 111% CU count == 32% faster theoretical GPU flops.I'll quote myself from the last time this came up.
MS managed with the One X to get 43% more performance vs. what Sony managed on the Pro on the same process with just 4 extra CUs (the same number of CUs that are disabled on the Scorpio die) and increased clocks enabled by the extra cooling and power delivery added to the design.
Is it me or does the math there fail? 28.6% higher clocks * 111% CU count == 32% faster theoretical GPU flops.
Taking PS4 Pro's 4.12 TFs, * 128.6 for higher clocks, and * 1.11 for more CUs, gives a flop count for XB1X of 5.887 TFs instead of 6.
Still, going by this example it looks like ~30% is the difference between a base SKU and enhanced. It's probably most economical to not worry about CUs and just clock higher, at which point aren't you just needing a better (more expensive) cooling solution? Woudln't it be better to clock the base unit higher and just have a 30% faster machine overall?
Dumb old me added instead of multiplied the two percentage increases.What did you do there? You somehow got all of the numbers wrong.
Edit: Well starting from 4.12 for PS4 seems to be most of where you went wrong, and the rest is down to rounding.
Dumb old me added instead of multiplied the two percentage increases.
1.286 * 1.1111 == 1.43; 43% increase.
Considering this midgen saw the market hesitate between skus offering 2x to 4x more power for $100 more, I am a bit skeptic about using the same die for both, unless it's really designed for the low sku in mind and the second one is just because they can, selling a very small number.
In order to have continuous stock of both skus they need to match the binning based on expected demand split. Too agressive and they get stock issues, too conservative and the high sku is too small of an improvement.
If the cloud is important, they might instead have two different dies. Basically, the big one primarily developed for the racks, and then they might as well use it also for a high end sku. The low end sku precisely developped for console efficiency. It prevents one sku demand affecting the other. They can adjust production at will with no stock issues. It also keeps all skus at a good efficency point, versus the clusterfuck that happened with vega64 TDP. And of course it allows to precisely target performance and cost individually.