So just a little over a year before XB360 hardware with the ATI Xenos GPU was unleashed, the Ruby demo was released to show off the X800's (R420) prowess. Having a 256 bit bus and 160 million transistors it was no lighweight card.
Fast forward to a little over a year later and the XB360 hardware hits the ground running for Microsoft with the R500 Xenos unified shader GPU. Having 232 million transistors on the shading core gives it a 72 million transistor advantage, and an eDRAM module to make up for having a 128 bit bus that is shared with a tri-core cpu.
Hi-res link
http://media.teamxbox.com/games/ss/1483/1171503811.jpg
Hi-Res Link
http://image.com.com/gamespot/images/2007/044/reviews/933049_20070214_screen002.jpg
Intresting to the see the juxtapotion in quality. Shadowrun has a graphics engine built specificaly for the 360 I assume, so it should be pushing the GPU really hard.
Fast forward to a little over a year later and the XB360 hardware hits the ground running for Microsoft with the R500 Xenos unified shader GPU. Having 232 million transistors on the shading core gives it a 72 million transistor advantage, and an eDRAM module to make up for having a 128 bit bus that is shared with a tri-core cpu.
Hi-res link
http://media.teamxbox.com/games/ss/1483/1171503811.jpg
Hi-Res Link
http://image.com.com/gamespot/images/2007/044/reviews/933049_20070214_screen002.jpg
Intresting to the see the juxtapotion in quality. Shadowrun has a graphics engine built specificaly for the 360 I assume, so it should be pushing the GPU really hard.