ZebMacahan
Regular
I´ve realised that the reason I´ve never choosen fidelity mode in any games since I got my OLED is because that OLEDs handle 30 fps very poorly.
I personaly favor RT and other visual features more than resolution, and considering OLEDs handle 30 fps poorly, wouldnt it make sense to have an RT perfomance mode in most games? 30 fps looks like a blurry mess when theres motion on an OLED så what use is that resolution anyway?
From a developer standpoint how difficult is it to implement this mode? How do perfomance gains from lowering the resolution weigh against the perfomance cost of RT and other visual eyecandy used in fidelity modes?
From a marketing standpoint I guess its good have a game running at 4k, so I guess thats that too.
I personaly favor RT and other visual features more than resolution, and considering OLEDs handle 30 fps poorly, wouldnt it make sense to have an RT perfomance mode in most games? 30 fps looks like a blurry mess when theres motion on an OLED så what use is that resolution anyway?
From a developer standpoint how difficult is it to implement this mode? How do perfomance gains from lowering the resolution weigh against the perfomance cost of RT and other visual eyecandy used in fidelity modes?
From a marketing standpoint I guess its good have a game running at 4k, so I guess thats that too.