DemoCoder said:Anyone found a better photo of the slide that Anandtech showed? The one detailing the block diagram of RSX's pipelines?
I guess it may be Special Function Unit (RCP, RSQ, SIN, COS, ... )Neeyik said:Separate texture address unit at least, it would seem. Any idea as to what SFU stands for?
ysoya said:DemoCoder said:Anyone found a better photo of the slide that Anandtech showed? The one detailing the block diagram of RSX's pipelines?
Oops, it doesn't seem to have vertex shader.
-ysoya
seriously there are two seperate pools of vector ALU's which probably indicates dedicated vertex and pixelshaders
Yes there was a slide under the presentation "independet pixel/vertex shader pipelines".
MrFloopy said:Yes there was a slide under the presentation "independet pixel/vertex shader pipelines".
How independant! That is the question you need to answer.
Answer that and the difference between two systems will also be revealed.
You're either independant or you're not.
MrFloopy said:You're either independant or you're not.
within the context of the conversation you know thats not true.
How independant! That is the question you need to answer.
Answer that and the difference between two systems will also be revealed.
I would guess it means scalar float unit.Neeyik said:Separate texture address unit at last, it would seem. Any idea as to what SFU stands for?
DemoCoder said:or Special Function Unit.
I wonder what "Shader Processor" block does.
london-boy said:MrFloopy said:You're either independant or you're not.
within the context of the conversation you know thats not true.
Care to elaborate?
My understanding is that you can have various levels of dependancy, but if you're independant, you're independant.
RSX said:"independet pixel/vertex shader pipelines".