The Playstation 3 feautures, as I assume most of you know, a Nvidia graphics processor by the name of RSX ( a custom version of the 7800 gtx) - it´s said to have 302 millon transistors, 24 shading pipes and 6/4 vertex pipes running at 550 MHZ.
Now all that wouldnt surprise if the memory of the card werent running at a mere 22 gb/s- that with a 128 bit bus gives us 1400 mhz ddr3, no more no less than the memory speed of the 6800 or 6800 LE- both cards that are about three times slower than RSX.
How is it supposed to give us at 1080p -not to mention dual HDMI- HDR ( a terrible frame killer) ,4xFSAA and 16xAF? I myself own a 6600 GT with memory at 1ghz and simply cant play with hdr ( I hate the fact that cards "support" features they can´t use in real games) at any resolution ( yes not even 640 x 480).
Is RSX going to use a compression technique or other method to operate at 22gb/s? If so would this be avaible for the PC? And if there are techniques that could save brandwith and they could be used for the PC, why does NVidia keep realeasing different cards that only differ in about 400mhz memory brandwith?
For instance: believe it or not, 6800 LE is suppousedly better than the 6600 GT for the mere fact that 1400> 1000 (memory brandwith) - yet the 6600 GT is, ignoring memory brandwith, even more powerful than the 6800 500x8 > 325x12)... so despite the 6800 LE has 8 shader pipes at 320 mhz its considered more powerful than
the 6600gt that has also 8 pipes but at 500 because of a 400 mhz increase in memory brandwith . If memory brandwith is so important then why while the 7800 gtx clocking at 550 mhz graphic card in market now comes with a brandwith of 51 gb/s , rsx wich has the same speed only has memory clocking at 22 gb/s? All this doesnt make any sense.
Any answers appreciated.
Now all that wouldnt surprise if the memory of the card werent running at a mere 22 gb/s- that with a 128 bit bus gives us 1400 mhz ddr3, no more no less than the memory speed of the 6800 or 6800 LE- both cards that are about three times slower than RSX.
How is it supposed to give us at 1080p -not to mention dual HDMI- HDR ( a terrible frame killer) ,4xFSAA and 16xAF? I myself own a 6600 GT with memory at 1ghz and simply cant play with hdr ( I hate the fact that cards "support" features they can´t use in real games) at any resolution ( yes not even 640 x 480).
Is RSX going to use a compression technique or other method to operate at 22gb/s? If so would this be avaible for the PC? And if there are techniques that could save brandwith and they could be used for the PC, why does NVidia keep realeasing different cards that only differ in about 400mhz memory brandwith?
For instance: believe it or not, 6800 LE is suppousedly better than the 6600 GT for the mere fact that 1400> 1000 (memory brandwith) - yet the 6600 GT is, ignoring memory brandwith, even more powerful than the 6800 500x8 > 325x12)... so despite the 6800 LE has 8 shader pipes at 320 mhz its considered more powerful than
the 6600gt that has also 8 pipes but at 500 because of a 400 mhz increase in memory brandwith . If memory brandwith is so important then why while the 7800 gtx clocking at 550 mhz graphic card in market now comes with a brandwith of 51 gb/s , rsx wich has the same speed only has memory clocking at 22 gb/s? All this doesnt make any sense.
Any answers appreciated.