Idiot_stupid_head
Newcomer
Numbers like shader operation per seconds, bits, bandwdith, triangles per second, etc are well exposed.
But what about texture formats, instruction sets, vertex units, texture units, pixel units, quad arrengments, compression methods, gigatexels, mtexels, HDR formats, AA formats, bandwdith saving methods, shader extensions, etc. where are those? Will they ever release any info regarding those?
But what about texture formats, instruction sets, vertex units, texture units, pixel units, quad arrengments, compression methods, gigatexels, mtexels, HDR formats, AA formats, bandwdith saving methods, shader extensions, etc. where are those? Will they ever release any info regarding those?