Romancing Saga: Minstrel Song Review

passby

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Romancing Saga: Minstrel Song
Developer: Square-Enix Production Studio 2
Platform: PS2
Genre: RPG
Overseas release: Autumn


Introduction
Remake of a Super Famicon title. This entry in the SaGa series continues the tradition of open-ended and hardcore RPG gaming.

Presentation
From a technology POV, the visuals are average. However art and design are so good that it actually lifts the final visual impressions to 'good', or 'OK' at worst. Although 'good graphics' shouldn't be a reason for getting this, it won't disapppoint either. Music is excellent, making this one of the best game soundtracks I've heard this year.

Character development
Choose from a roster of 8 characters for the protagonist. Albert, noble heir to a castle under seige by evil. Hawk, a pirate captain preparing to face his arch-rival. Jamil, a city thief. Sif, the warrior-women who has never left her icy homeland. The list goes on. The protagonist may recruit up to 4 other characters in the party.

Gamers who love character stats and customization are in luck, as there are dozens upon dozens of stats, classes, abilities and skills to juggle. The system presented here is almost as varied and as sophisticated as that from a table-top pen-and-paper RPG.

Combat System
Enemies are visible on the field. In the turn-based battle, player selects all the actions that the party shall perform for that turn. Once selection is complete, the entire battle between the party and enemies executes for that turn. An enormous selection of attack techniques and spells are available, and there is no shortage of variety. As party members level up and execute more powerful attacks, there is a random chance of combos taking place. Combat presentation is excellent, and quite a feast to the eyes when combos occur. In addition, enemies level up relative to characters' levels, so combat is never dull - and may be quite dangerous if the characters level-up but the player does not plot their advancement paths properly!

Gameplay - Freedom
A Saga game distinguishes itself by the amount of freedom it offers to the player. Non-linear and free, the party may travel wherever they please, and there are several instances where the protagonist can make choices to affect outcomes and consequences. The world is filled with many non-generic towns and cities, most with their unique design, history and quests. The freedom is also hardcore in the following hypothetical manner:

<NPC> Help me perform this task, you will be rewarded.
<Protagonist> OK. Where should I go to look for clues? Who should I talk to?
<NPC> If I knew, I wouldn't have to ask for you help, wouldn't I?
<Protagonist> ...

Which basically describes most of the quests. Most games tell the player where to go, or how to proceed - at least a hint. Not this one. It is up to the gamer to figure out where to go, who to talk to, what to do, how to do it. This is hardcore stuff. To the game's credit there are no generic quests, and every one is unique and has a meaningful story. The way to proceed for each quest is also well done - no random stabs at wild guesses. Think carefully, explore and test around - when revealed the solutions are fair and logical

In addition, certain quests are unique to each character. Also due to the decisions made, it is not possible to play all quests and see all events in the first playthrough. So there is some replay value.

Exploration - The Good
The party can equip a selection of map abilities in towns. These can be activated a limited number of times in fields and dungeons. Climbing, jumping, detect treasure, disarm trap, sneak, unlock, tip-toe, mining, pick herbs, alertness, the list goes on and is quite self-explanatory. The map abilities add quite a lot of spice to exploration.

Exploration - The Bad
The camera is automated and has a bad habit of not showing the monsters that are just around the corner. About half of the dungeons are rather uninteresting.

Recommendations
Only hardcore RPG gamers who are not afraid to make their own decisions and don't require hand-holding. Other gamers will just feel lost and frustrated. Stats juggling and character customizations are a plus for those who enjoy them. Free-scenario RPGs are a rarity, so this may make a nice, different experience for those looking for it. Noticeable dungeon-crawling component, though not enough to classify this as a dungeon-crawl. Expect several uninteresting dungeons.
 
Thanks a thousand time Passby. You rock!
You saved me some money here, I'll wait for the US version and for a price drop.

I was thinking about PM'ing you to ask about your thoughts on Drag-on Dragoon 2, can you just in a few word tell us in what the game differs from the first one? Can weapons level more than lv.4 this time? Are the the dragon sequences good this time?
Thanks in advance!

BTW, you should also post your review in the Games forum, some people, that don't visit the console forum this days (You know why...), might be interested by reading your review.
 
I know what you mean about people not coming here as often. But traditionally the games board is PC-only, so that felt unappropriate. Do the mods feel there is a necessity to confine all game-and-non-tech posts to the game boards?

I had intended to only post about DoD2 after completion. Since someone is interested, I'll post impressions under a seperate topic.
 
Thanks for the review! I've been looking forward to this game for a while now. Does anybody know whether this game will feature 16:9 support?

The only thing that sounds bad about this game are the uninteresting dungeons. This is one of the most aggravating things about RPGs today, IMO. I'll be happy as long as it doesn't use the Shadow Hearts formula:

"Whew, those were some crazy abandoned subway tunnels!"
<insert 20 seconds of character development>
"How are we going to get to the next town?"
"I heard there were some generic abandoned underground tunnels we could use!"
 
No widescreen support. And as for comparison to SH dungeons, be warned that I found SH OK, so to you these 'uninteresting dungeons' may well be even less interesting than the SH ones.
 
Is this by Akitoshi Kawazu? Doesn´t sound that bad, although, I have to ask, in your opinion is it better than Unlimited Saga?
 
Yes the Saga series is his. IMO U:Saga has some big issues. Game system too obscure, not enough explanation. Time limit for sidequests - my biggest frustration and complaint. Explicit save limitations. R:Saga has none of these issues, so I certainly enjoyed it more.

Two more things to note
Quicksave
The game has one quicksave slot, which allows the player to save anywhere.

Sneak and Tiptoe
The 2 most useful map abilities during my play. These allow the party to run past hordes of monsters without triggering an encounter. Very nice option!
 
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