http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=2128
Geometry Shaders!
So, what can we expect? Paper talk? Or something running on some hardware? (R580? G80?)
Ritual: Next-Gen Visual Effects on Direct3D 10
Speaker: Douglas Service (Director of Technology Development, Ritual Entertainment), Sam Glassenberg (Program Manager, Microsoft)
Date/Time: TBD
Track: Programming
Format: 60-minute Lecture
Experience Level: Intermediate
Session Description
Ritual Entertainment is targeting Direct3D 10 in their next-generation Windows Vista title, leveraging a revolutionary new graphics hardware and software platform. In this session, discover how Ritual’s engineers are exploiting Direct3D10 Geometry Shaders, Stream Output, Render Target Arrays, Shader Model 4.0, and more, to deliver unprecedented visual effects in their game. Topics covered include an overview of new Direct3D 10 features, followed by a case study of art-content and architecture implications for a game engine that uses Direct3D 10 as its primary rendering path. A variety of visual effects enabled by the new pipeline capabilities are demonstrated in Ritual’s engine, including character and environmental effects.new pipeline capabilities will be demonstrated.
Geometry Shaders!
So, what can we expect? Paper talk? Or something running on some hardware? (R580? G80?)