Sales for both headsets have pretty much halted during August:
http://venturebeat.com/2016/09/02/vr-adoption-among-steam-users-has-crashed-to-a-halt/
Maybe the opportunity has already been lost..
A few things:
- VR has to be experienced first hand to sell. Unfortunately 90% of the potential users are forming opinions based on other people's opinions etc..
- The first VR experiences must be flawless or the potential user is going to be turned off. So IPD has to be measured, lenses must be cleaned, headset must be correctly setup etc. Unfortunately most of the time one or all of these are forgotten or missed...
- Room-scale VR is 100X better than seated VR (unless racing game or Space/Flight sim obviously). Unfortunately 2 of the big boys are not going to push in this direction for the foreseeable futur (because their tracking system is not robust enough - Oculus, Because they don't have the hardware- Sony)
- Expectations have to be lowered 10X. Current VR headsets have shitty resolutions and lenses! This is a fact for every single one of them (Vive, Rift & PSVR..not talking about GearVR which is in an other league in terms of craziness). Judging anything based on a video you see on YouTube or where ever else is not a good idea at all. Even the mirrored feed on your PC/TV (for PSVR) will look better than what's displayed in the headset because of the lenses and god-awful PPI.
- The hardware is not powerful enough. Don't believe the marketing hype from AMD, NVIDIA (let's not talk about Sony...) etc. Second gen HMD's with 4K displays will probably be here in 18 Months while even a Titan X (Pascal) can barely run every single VR experience/game at it's highest setting with a perfect 90FPs lock. Devs using UE4 aren't helping either. As a matter of fact I bought Redout (WipeOut style game using UE4) last night on Steam to check it out in VR and for the first time ever had to refund a game I digitally bought. The VR mode is a joke and horrendous. These kind of tacked on VR support is what the VR industry doesn't need at all.
- There's not enough software...sure but the problem is that the software currently out isn't that good either. There are only a handful of experiences or game's that are worth something (Valve Lab is simply the best VR software currently out, Valve Destinations, Budget Cuts is probably the VR "game" but still isn't out, Elite Dangerous VR mode is a mess on Vive but also on Oculus simply because the game was not built for it from the start etc etc..)
- The lack of software is normal given that the platform is brand new...
- Seated VR sucks..yeah I'm repeating myself I know
- People are waiting for the big game to make VR a success...well sorry to disappoint them but the big breakthrough may not come from a game, it may be something else, like a narrated story, virtual tour , etc we don't know. As a matter of fact Destinations (Photogrammetry based experiences) are currently some of the best example of VR done right and the experience, although relatively passive is extremely accessible for the average joe (your mom doesn't have to worry about shooting stuff, running or any other gamy stuff that would hinder her experience..)
- Price..obviously but don't expect much change here in the next 2 years.
- AR + VR is the future
- Cables are not that big of a problem.
- Too much hype will kill any product..so stop believing everything you read and try it for yourself. Especially the Vive.
-etc..