Megadrive1988
Veteran
Fox5 said:GwymWeepa said:PC-Engine said:The benefit is: "it's like having a very fast L3 cache for your main RAM" aka low latency.
Now...why isn't it used everywhere? Why is the only real big project I've heard about the gamecube...couldn't pc cards use this?
1. It is low latency, but also rather low bandwidth. I wouldn't be surprised if it had a tenth of the latency of xbox's ddr ram, but it was also 1/3rd the speed.
Video cards don't need it, high bandwidth tends to help more, cpus would need new memory controllers and drivers, and really it would have needed some kind of market push.
It also is more expensive to produce than DDR ram, and would have less of a market.
yes the main 1T-SRAM memory in Gamecube has approx 1/3 the bandwidth of Xbox's DDR- RAM, but that is off-set greatly by the far higher 1T-SRAM embedded memory bandwidth on Flipper, which Xbox has no equivalent.