yea, roguelikes are a bit against the norm. Dying is progress, at least it should be. Each time you die, you get out there and you play through getting more powerful, you die rinse and repeat, and it should lead to success.
However, some games broke this part of the mechanic, and you can die like right away after respawning (cheap one hit kills, like traps), they make you pick up your body, and now your body is toast. The only thing gained is the exploration aspect which makes the game silly, because if you died somewhere you didn't want to die, too bad. You can't retrieve your body, you are starting from scratch until you pick it up. Then it's an inventory issue because the game is not skill based, so there's nothing retained. This was the issue with Below. It came off as as roguelike, but really, I'm not sure what is was. I guess a survival game.