Well Demon Souls PS5 was actually very easy compared to many other games. And by far the easiest Souls game. Returnal has some permanent upgrades that carry over. I’m thinking this is just like Dead Cells which was a fabulous game, but definitely not for everyone.
Demon Souls is probably easy compared to Bloodborne or Sekiro but still hard generaly comparing to avarage game and too hard for manyYou keep story progression items that you need to navigate the world. You don’t keep weapon proficiency. There are permanent weapon mods that change how your weapon shoots but nothing that makes subsequent runs easier imo (out of all things these are the most pointless thing to keep because the mods only take ~10 kills per weapon to unlock). Everything useful is lost (all your health upgrades, weapon proficiency, other stat increases).
Looks good to me. I'll be there, though not likely at launch, too worried I'll be frustrated.I think it looks really great, but then again I'm a sucker for particle effects.
I've been looking at that, it does look awesome and it's literally everywhere in the first level.Credit where its due: the flowing fog looks pretty high-end.
Having used Powerpyx for years, he does get some things a bit wrong. Which is only natural, I have no idea how he even manages to put out such detailed guides. But I have found quite a few things here and there that weren't the best, and that's ok!
This looks like a really well done game. I just don't think people will like what they are getting if they aren't already into these types of games. I see Hades, Ikuraga and Metroid here. Most people won't trudge through these games because of said difficulty. The particle effects and such are top shelf stuff from Housemarque but I think a demo would be the best play but I also believe that a demo would suppress sales too.
Best video I’ve seen so far - gotta love these guys
Indeed I’ve learnt more about the game than anything before. Though the initial videos probably also weren’t allowed to do more than show the first something minutes.
Cute that the teleport invulnerable use as weapon mechanic from Stardust is back again.