iceberg187
Regular
This whole 'game is very/too difficult' narrative is kinda pathetic. Some games are difficult. Some games are difficult for some people, other games are easy for other people. Personally I found Demon Souls super easy - but I was coming fresh from getting the Dark Souls 3 platinum which was basically hell.
I platinumed Resogun (took a million years) and I think I only managed to actually kill the final boss once or twice - and only cause one of the trophies required me to do it, and only on Easy (if I remember correctly). I don't think I ever managed to beat that final boss on any harder difficulties. After racking up hundreds of hours of fun on the game. And I kept playing it again because it was so much fun, which is exactly the point of these games.
When did gamers become such babies?
I did, more because I think Housemarque are friggin amazing so I want to support them. And the game looks hella fun too.
A lot of people picked this up off of the strength of Sony's name in making great games. I don't doubt for people that like these games, that they aren't having a blast with the game. The issues that I see are the following.
Reviewers play games for a living, they are far more time to devote to a game than the average human being. Reviewers aren't us. Gaming is their job, it ain't ours. Largely why I don't pay attention to what they say. Their sensibilities and time committed to gaming aren't typically mine.
Runs are structured too long for people that basically have other things to do. Asking someone to commit 3-4 hours to a run is a serious time sink that most people can't commit too. Shorter ones like in Hades or The Binding of Isaac would be perfect.
My previously said thought about difficulty levels. Most people aren't built for this type of difficulty especially when people have OCD saving habits that they can't use here. It's not the hardest game in the world but you will be punished for basically not playing flawlessly. Not a fault of the game but it should have been conveyed a hell of a lot better than it was. Not to mention, a lot of people put games on easy to just enjoy the story. A rougelike is the antithetical game for that. However, I'm sure for a lot of people, this is their first rougelike and they are getting a rude awakening.
All of the above of no fault of Housemarque. Looks like they set out with a vision and more or less nailed the vision. My only comment is that I don't really know if that vision really meshes well with the gaming populous at large for those that have bought the game. For a lot of people as I said, this is their roguelike game and I've read enough of people complain about the trappings that the genre bring. That's on the consumer, not Sony though.
The only thing that could be pointed in their direction are the bugs and all that they bring.
That said, they are going to buckle on that save issue. The fervor is too loud to ignore.