Resistance: Fall of Man update! BIG READ , come inside!

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Resistance: Fall of Man update! More of your questions answered!


Hi everyone,

Today is Gamers' Day for Sony Computer Entertainment America. We have another opportunity to show off Resistance:Fall of Man to a crowd of both consumer and enthusiast journalists. Our plan is to present a cool tech demo that helps explain what the PS3's SPUs are doing in the background during some of our larger battle scenes. We’re using a Manchester, England environment where about 15 of your allies are under heavy fire from around 20 or so Chimera. There are bullets flying everywhere, explosions going off left and right - basically chaos. During gameplay I plan to pause the action in mid battle and begin stepping through the game frame by frame, moving the camera around the scene to check out lots of stuff that players will almost certainly miss when playing real time. I’ll talk about the many processes we send to the SPUs where they're all taken care of at the same time (physics, navigation, collision checks, lighting calculations, special effects processing, etc). I’ll also explain how running these processes in parallel simply allows us to do much more per frame than we could do in the past. And doing more per frame means more details and moving parts in the scene. Supporting these details in the game helps make the action more vivid and creates a greater sense of immersion.

Just as important though, we’ll be showing the finished game. Yes, we've wrapped it up and it is now taking the final steps toward becoming an actual packaged game on the shelves during the launch. That's just a month away!

And now that we're finished with the game I have some more updates for everyone - updates that were the result of the final weeks’ of work on the game.


Update on disc size

I'm probably adding fuel to the fire by bringing up this issue again. But the debate over Resistance's size on disc has been raging for a while and I want to give you guys the final number. Earlier I gave some very specific reasons why we were over 20Gb - all legit then and now. And I've also been careful to say publicly that this size was the current size of the game whenever I brought it up. And this week on Neogaf’s forums the topic was brought up yet again as part of the thread on an interview Phil Harrison did.

As we moved into the final week of finishing up the game we made two big changes which dropped the size of the final disc to just over 16Gb – still pretty large nonetheless. What were the changes? We removed PAL movies and further improved our data compression. It turns out that the NTSC movies (not HD, but NTSC just in case Lachamania is reading this) could be converted on the fly to look really good on PAL TVs and therefore we saved space by removing them. It's something that was a pleasant surprise. Why did we bother when we had so much space to work with? It simply saved us time when burning discs. When you're making revs every day and distributing them to a large test team, saving burn time is crucial. We could have left the PAL movies on disc and not improved compression to keep the size around 20Gb but that would have been inefficient and a little disingenuous. We don’t want to pad the disc just to get it to a certain size. Whatever the game needs is what we put on the disc. Still, having a lot of space on Bluray means that we’re including things we wouldn’t have been able to include if we had had to use dual layer DVDs: higher res game assets and more of them, HD movies, higher fidelity sounds, more dialogue, all languages on one disc, etc.

And of course, as others have pointed out in the many threads on this topic, the debate over disc size is a little silly. What really matters is whether your experience in the game is fun.


720p versus 1080p

We’ve gotten a few questions about whether Resistance will be running in 1080p or 720p. In fact, AssassinX01 brought this up in his comments on my last blog.

READ THE REST AT

http://blogs.ign.com/Comments.aspx?blog=Ted-Insomniac&entryid=34235
 
So 16GB for final game it seems. I guess they are not forcing stuff in there without thought as some people wanted to point out it as Sony propaganda. Nice to have confirmation of dedicated servers as well.
 
I thought Resistance was just confirmed to be 1080p several times.
Man, I hate platform launches. You can't trust anything for more than a day.
 
Hold on, Maybe I'm misreading this or getting confused, but why are they using SD for cutscenes?

Somebody care to explain?
 
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So 16GB for final game it seems. I guess they are not forcing stuff in there without thought as some people wanted to point out it as Sony propaganda. Nice to have confirmation of dedicated servers as well.

Well they took out Pal versions of videos and that reduced the game by 6GB. There's also no saying what codec they are using for the videos and how much that could be reduced further for the remaining videos. Knowing Sony, its probably MPG2 so whatever videos remain on there could be reduced by a factor of 3 by using a newer codec like VC1.
 
few months back, they said it would be 1080i also.. :)

Who is they? Everything I've read and or heard out of Ted Price's mouth is that they were trying for 1080p. I've never seen a confirmation from anyone who can actually answer that.
 
Well they took out Pal versions of videos and that reduced the game by 6GB. There's also no saying what codec they are using for the videos and how much that could be reduced further for the remaining videos. Knowing Sony, its probably MPG2 so whatever videos remain on there could be reduced by a factor of 3 by using a newer codec like VC1.
Insomniac makes the game, not Sony. But I'm sure you knew that. :) Even then a factor of 3 would put the movies @ 2gb total? which then the extra space would still be needed if its more than 8GB.

Anyways, like Ted said, a debate on disc sizes is really iffy. Does it really matter what codec the video is in when we are playing the game?
 
Ted seems to have answered one question (well, we already knew this). A 1080P resolution game takes up more VRAM. I'm very glad they stuck with 720P instead of making graphical sacrifices. They did the right thing by making the game look as good as possible at 720P instead of trying to push the game to 1080P, but having to make sacrifices.

I praise them for their decision. We are the winners.
 
Hold on, Maybe I'm misreading this or getting confused, but why are they using SD for cutscenes?

from reading the rest of the blog it seems they have HD and ntsc videos, it doesn't really say they are using both for cut-scenes, but unless the HD videos are extra and the SD videos are going to be the cut-scenes, I don't see why they just didn't scale down the HD video on the fly

also seems they have the audio for every region on the disc, I wonder if this is required since the PS3 is region free, or will some publishers will put out localized disc
 
Insomniac makes the game, not Sony. But I'm sure you knew that. :) Even then a factor of 3 would put the movies @ 2gb total? which then the extra space would still be needed if its more than 8GB.

Anyways, like Ted said, a debate on disc sizes is really iffy. Does it really matter what codec the video is in when we are playing the game?

I know the game is made by Insomniac but i can certianly see them (Sony) pushing for HD video to use MPG 2 as they have with some BR releases.

That aside, all i'm pointing out is that we've already gone from 22G to 16G because they had duplicate videos, and at 22G supposedly that was 'all legit'. I personally dont consider 2 versions of videos 'legit' use of disc space. All this doesnt give me a warm and fuzzy that the rest of the disc is filled with 16G of unique content.
 
I know the game is made by Insomniac but i can certianly see them (Sony) pushing for HD video to use MPG 2 as they have with some BR releases.
Sony was pushing them for 1080p as well, but we see from this thread for example Insomniac has a mind of its own in some respects. ;)

That aside, all i'm pointing out is that we've already gone from 22G to 16G because they had duplicate videos, and at 22G supposedly that was 'all legit'. I personally dont consider 2 versions of videos 'legit' use of disc space. All this doesnt give me a warm and fuzzy that the rest of the disc is filled with 16G of unique content.
Fair enough, I dont think 100% of the disc is unique as well, for example redundant data to reduce seek times. Who knows really, and personally It probably wont mean that much from a consumers eyes while playing, just at a developers standpoint it seems more space is definately a good thing.
 
I know the game is made by Insomniac but i can certianly see them (Sony) pushing for HD video to use MPG 2 as they have with some BR releases.

That aside, all i'm pointing out is that we've already gone from 22G to 16G because they had duplicate videos, and at 22G supposedly that was 'all legit'. I personally dont consider 2 versions of videos 'legit' use of disc space. All this doesnt give me a warm and fuzzy that the rest of the disc is filled with 16G of unique content.

But does it really matter in the end how much disc space it uses? I don't give a damn atleast aslong as the game is fun. I doubt me and my friends will be wondering how much disc space this game is taking when we are playing it. :)
 
But does it really matter in the end how much disc space it uses? I don't give a damn atleast aslong as the game is fun. I doubt me and my friends will be wondering how much disc space this game is taking when we are playing it. :)

I agree 100% and will feel the same when i'm playing it. I was just responding to the point that we can finally confirm that 'this game really does need 16G'.
 
But does it really matter in the end how much disc space it uses? I don't give a damn atleast aslong as the game is fun. I doubt me and my friends will be wondering how much disc space this game is taking when we are playing it. :)

To be fair to expletive (and whoever else), this is a technical forum so disc space and other requirements like the ones Ted mentioning are always interesting and welcomed here. That said, I do agree with your statement.
 
Couple of interesting tidbits caught my eye:

“Also, will Resistance be just the one game? Or is it going to be a new franchise? Personally, I'd love to see a full blown Sci-Fi one!â€￾

TP: Nope. Resistance is the first chapter in a much larger story.

So expect more shooters from Insomniac, but first...

Will Ratchet and Clank 5 be more like up your arsenal or will it be more liked deadlocked? Will the weapons be upgradable like in the last 3 games?

TP: Hi toxicity08. Sorry, you’ll just have to wait and see. We don’t want to give out information on the game too early. If you can wait for another few months, we should have a lot to divulge.

THE! NEXT! RATCHET! AND! CLANK! I'm so keeping my fingers crossed for a 2007 release :)
 
I know the game is made by Insomniac but i can certianly see them (Sony) pushing for HD video to use MPG 2 as they have with some BR releases.

That aside, all i'm pointing out is that we've already gone from 22G to 16G because they had duplicate videos, and at 22G supposedly that was 'all legit'. I personally dont consider 2 versions of videos 'legit' use of disc space. All this doesnt give me a warm and fuzzy that the rest of the disc is filled with 16G of unique content.


Quite the opposite.

If there were 6GB of PAL movies then we can probably assume that the NTSC movies also take up around 6GB. That would bring the game down to 10GB or less.

In otherwords, without the movies the game could possibly fit on a standard DVD-9 disk with little modification.
 
Quite the opposite.

If there were 6GB of PAL movies then we can probably assume that the NTSC movies also take up around 6GB. That would bring the game down to 10GB or less.

In otherwords, without the movies the game could possibly fit on a standard DVD-9 disk with little modification.

And without all those pesky levels and character data, it could probably fit on a CD.
 
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