Report of REV being 2-3 more powerful than GC is false!

Dr Evil said:
Are you telling us that Snes had 90% of the market, surely that can't be true?.

Ah. You're right. Sega had taken nearly 50% of the home console market by the time the 16-bit gen was over. So I stand corrected. It took Nintendo more time to lose 70% of the market than I gave them credit for.
 
Every game console nintendo has released since the NES has been released last. Why will anything be different this time?
 
Dr Evil said:
Kolgar said:
Yes, I do see Sony with most of the advantages. That's not bias; that's simple observation. Sony's a smart company with brilliant engineers and equally brilliant marketing people. They've built up one hell of a track record, going from 0% share of the console market to 80% in 10 years - while Nintendo has gone from 90% to 20% in the same amount of time.

Are you telling us that Snes had 90% of the market, surely that can't be true?.

Well, the NES was still selling very well up till like 1992, Genesis didn't come out until 1989, and NES continued selling till 1995.
 
pc999 said:
You are right , they may not want 1 place but they predicted much more than 20M GC sold by now (sorry no link), but to sell more units they need to think in your "enemys", bacause a lot of people dont buy a second console ( a lot cant even afford ) so they cant let MS or Sony to sell to many units before Rev is out, if they do that they would sell less and make less proffit.
Nintendo was cocky that the GCN would sell 50 million units by 2007. Doubt it ever gets there.

MS predicted 100 million Xbox's sold by 2005. Nintendo came a lot closer to their number then MS came to theirs. And now MS expects over 1 billion people to be touched by XBL. Sony's the only company that came anywhere close to their initial braggard numbers.
 
jvd said:
Excellent! Because as a consumer, it's important for me that Nintendo makes money!
so you'd rather as a consumer have nintendo loose money , go bankrupt and then no longer have a third console choice ? which in turn allows sony and ms to be more lax in thier pricing ? Thus everyone spends more on consoles ?
It's kinda funny how often the matter of profitability comes up that gets used different ways for different companies--many times by the same people. With Sony it tends to get alternatively used to criticize them for the initial cost of the PS2 (and the reason they left many things out to charge separately) and also applaud the advantages of their vertical model through the changes and cost savings it can bring later. With Microsoft it's used to criticise the overall profitability of the Xbox division, and alternatively used to praise them for providing a high-end gaming machine with lots of included extras for us to use (they spend more, so it gives US more value for our money.) With Nintendo, it's mainly used to highlight their higher margins and crow about their cash stockpile (in comparison to Sony, of course, since the only one who can compare his cash stockpile to Microsoft is Scrooge McDuck. ;) ).

How, then, is it seemingly so unfathomable that people might expect them to perhaps lose money on their console (which they have from time to time with the GameCube during its price drops); that what every other company does is silly to even think about? Moreover, that there is somehow only TWO levels they could possibly sit at: drawing a profit, or going bankrupt. Buh...?

Kolgar is absolutely right in that respect: why in hell SHOULD we care about a company drawing a profit on their hardware? We can certainly understand why they would want to and evaluate it from a business perspective (not that we have nearly enough context to judge if all we're looking at is "initial profitability" or the like), but why should we care? Consumers have already shown that they most certainly don't--we have shown that we don't through many complaints and contrasts between the systems--and ultimately, short of actually tearing a company apart financially, we don't care if a company sits on four billion dollars or six billion dollars... We want to see the outcome of that investment! And mostly, we want to be pure beneficiaries. :p

Natoma--disctinctly a Nintendo fan--finds an exclusion like that to be dumb, and dumb it would be. Not from a straight-up financial standpoint, but from a "why in heck would a company not do XXX when their competition has? or it would be utterly easy to?" DVD-playing-wise, they did do it on the Xbox... and people bitched. If they do it on the Revolution... bitch they will again, fan or not! We complain about any system's lacks compared to another's mainly because--whether we care to use the feature much--it would cost us money to do so, whereas if we had YYY other system it would not. If it's easy and convenient, consumers will expect it there--plain and simple. If it's not, it becomes a negative for the system--and just what financial impact that would have against the competition is harder to measure, but nevertheless still there.

Back to the "profitability" point again, it still pointless to judge it in a vacuum. Is it needed to offset pre-launch R&D? How much R&D will be used for future redesigns, and will they bring manufacturing savings as well? Does a system need to hit certain sales points to accrue further savings from their manufacturing partners, and would how might the inclusion/exclusion of certain features affect sales? How much will software for the system offset the hardware costs, how much sales can we expect from one hardware configuartion over another, and how much would THAT affect additional software sales? We can't instantly judge the financial impact of any particular feature because we can't see the actual costs, we can't map out the related costs/profits, and we don't know the full system context to put it in.

So as of now, all we can REALLY do is say "omitting XXX feature would be really tacky and dumb if it's basically expected and their competition will have it" (mind you we don't know that for sure yet, but I'll lodge similar complaints their way if they don't ;) ) and assume that a few $$ for our convenience is not going to break their bank. And otherwise... why should we care? Much of the time people demand it. :p
 
thundermonkey said:
pc999 said:
You are right , they may not want 1 place but they predicted much more than 20M GC sold by now (sorry no link), but to sell more units they need to think in your "enemys", bacause a lot of people dont buy a second console ( a lot cant even afford ) so they cant let MS or Sony to sell to many units before Rev is out, if they do that they would sell less and make less proffit.
Nintendo was cocky that the GCN would sell 50 million units by 2007. Doubt it ever gets there.

MS predicted 100 million Xbox's sold by 2005. Nintendo came a lot closer to their number then MS came to theirs. And now MS expects over 1 billion people to be touched by XBL. Sony's the only company that came anywhere close to their initial braggard numbers.

If XBL comes to PC, they may be right.
 
The whole "two or three times" thing sounds like Nintendo being conservative. Two or three times the power of a GameCube sounds like hardware from two or three years ago. Why would the parts still be in development if all they have to match is three-year-old hardware? Something doesn't add up with the info we've got.

Could be parts from around that time being re-worked for lower heat profiles or lower energy consumption, so it's entirely possible that the "two or three times" scenario is completely accurate, but still... Seems a bit "iffy" to me.

Later
 
cthellis42 said:
It's kinda funny how often the matter of profitability comes up that gets used different ways for different companies--many times by the same people.

Thank you for this. I was going to address this very same issue in another thread but you did it with far more aplomb than I could have ever hoped for.
 
jvd said:
Excellent! Because as a consumer, it's important for me that Nintendo makes money!
so you'd rather as a consumer have nintendo loose money , go bankrupt and then no longer have a third console choice ? which in turn allows sony and ms to be more lax in thier pricing ? Thus everyone spends more on consoles ?

Dunnoabout u but if something is worth it and of high quality i'd rather spend the extra money. But personaly to me with a dvd player and soon a x360 why do i need a 3rd dvd player hooked up to my tv ? Most people now have dedicated dvd players on the tvs they plan to watch movies on .

LOL, and here I didn't think Nintendo WANTED the "advantage" of going last this time!

Oh, jvd, you're priceless.
Na you and your constant trolling is priceless.

There are advantages and disadvantages to each and everything that gets done in life . Why you can't see this I dunno . For you its sony with the advantages and everyone else with the disadvantages . I think you need topen your eyes a bit more

Yep adding DVD movie playback costs money for the software/hardware decoder. I'd rather have it as an option than having to pay for it. I mean who does not already have a DVD player nowadays? :LOL:
 
mckmas8808 said:
I mean really how much will the add-on be? You can buy dedicated DVD players for under $50.

Actually you could buy dedicated DVD players for less than $25 but anyway to us a few dollars is nothing, but to a company that will sell tens of millions of units those few dollars will add up to tens of millions. I'd rather they make the DVD playback an option and use the savings to stick in a standard DVI/HDMI connection instead.
 
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