report from event

While I hope it's a very rare typo, remember that the X800SE is also supposed to be 128-bit. Are these cards being geared for shader-laden titles, rather than AF/AA?

Nalu is the name of nVidia's mermaid.

DC, can you give us a GT2/3/4 framerate?
 
DemoCoder said:
this will be short, sending from phone

14000+ 3dmark2003

On what machine!? :oops: Share when you have a chance.

6800 nonultra has 12pipes, ddr1 mem, 128bit

You know, when I hear nVidia talk about color compression, I think "22-bit color" ala 3dfx. This configuration makes me think that even more.

I tend to doubt that nVidia would just re-deliver 16-bit color in this way, but I do still wonder if they could have upgraded this concept to be more comparable to 32-bit color while still retaining useful memory writing alignment. It seems to me that the AA methodology goes well with this idea...any chance of finding any info on whether color compression (without AA) is a reality this time?

video encoder is programmable

Hmm...the result of leveraging the pixel pipeline through more flexible buffer functionality?

Or would it make sense for it to be separate? It will be interesting to investigate what the post processing is capable of now.

geometry instancing rocks

Continued strong vertex processing, as expected.

pics & video in an hour or so
unreal3 video
eq2 video
lord of the rings
8)
nalu rocks
Wipe your chin. :p
 
And the 6800NU was supposed to be 16x1, right? ;) You never can tell these days. Each company is trying to outsmart the other. Hopefully DC will clear up things soon
 
991060 said:
I have another question: can DC see our replies in his phone? :?:

If so, I wish he could clearify some uncertainty such as the 128bits memory. :p
yes i can see repiies

on way home now.

will check photo to verify 128bit
 
Intersting developments. Are the pictures that are circulating around showing various benchmarks with the 6800NU?

If they can get that kind of performance out of the NU I will look forward to seeing what the full fledged 16X1 with a 256bit bus can do :)
 
I like how his phone posts read like Morse code telegraphs :p

btw, DemoCoder, thanks very much for the info. This has made staying up so late worthwhile. :)
 
Considering the [H] pictures in the drivers showed up as 6800 non ultra are we to assume those benches are with 12pipes?
 
mozmo said:
Considering the [H] pictures in the drivers showed up as 6800 non ultra are we to assume those benches are with 12pipes?

I'm not expecting non-ultra needs that big heat-sink. ;)
 
i'm surprised the non-ultra has 12 pipes.

but would be shocked if it only had 128-bit bus.

actually, on second thought, not shocked if it had 128-bit bus.
nvidia has made blunders like this before. the NV30 / FX 5800 o_O
 
Wonder the drivers used for 3dmark. I checked FM site this mornng and only NVIDIA ForceWare 52.16 Drivers are allowed.
 
They probably used a 6x.xx driver, so not approved yet :(


I wonder how it could do so well on 3Dmark2k3 but not do much better in Farcry.
 
Errrr... guys. Remember this?

http://frankenstein.evilgeniuslabs.com/~pszuch/nv40/news.html

That says a) 16 pipes and b) Supports 256-bit GDDR3 with over 550MHz (1.1GHz DDR) clock rates

So was that page (the "accidentally" prematurely released page on digit-life) some sort of joke/hoax/scam? Or just plain wrong?

Or are Ultra and non-Ultra more architecturally distinct this time round than they seem to have been in the past?

Hmmm...
 
Ok guys, I'm home, and in the process of taking down my notes and dumping my photo and video. I did go back and look at the 128-bit vs 128MB issue, and I was wrong.

The non-ultra is 128MB not 128-bit, I mistook notes, but I have photos of every slide.

-DC
 
*HUGE sigh of relief


For a second there, I thought that ATi had already won this round (I want competition so that the prices will drop and then I could afford these cards).
 
dc good to hear on the clarification. makes more sense. please let us know when they expect to ship to retail, if its in one of the slides.
epic
 
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