Here is an excerpt from a recent gameinformer interview with Akari Uchida from Konami, the Producer for the new 360 title, Rumble Roses XX
GI: What do you think you could pull off on one system that you could not on another?
Uchida: I think there are some things you can do with the PS3 than you cannot with the 360. The processing speed is much quicker. The rendering variation that the PS3 offers is wider. But the online of the 360 is amazing and is probably better than the PS3.
I'd really aprrecate if someone can explain why ps3 processing speed is much faster and what does "rendering variation width" mean? why is it wider on Ps3? Thanks
GI: What do you think you could pull off on one system that you could not on another?
Uchida: I think there are some things you can do with the PS3 than you cannot with the 360. The processing speed is much quicker. The rendering variation that the PS3 offers is wider. But the online of the 360 is amazing and is probably better than the PS3.
I'd really aprrecate if someone can explain why ps3 processing speed is much faster and what does "rendering variation width" mean? why is it wider on Ps3? Thanks