randycat99
Veteran
If you get to look at it from a certain angle and usually when it is near the floor (or other large surface), sometimes you see the smoke effect is like a series of 2-dimensional planes that are sharply cropped as they meet the surface of the ground (despite that the smoke looks nicely realistic from any other angle and any other aspect). What is that, and why does it look like that? Is this indicative of a certain smoke rendering technique? Are there ways to improve on the realism of smoke effects from this particular aspect? I don't necessarily cringe when I see this, but it does strike my curiosity whenever it pops up.