The increasingly popular bloom effect is messing with antialiasing in some titles. I remember the latest demo version of Painkiller had issues here whenever bloom was enabled, but they fixed that in the release version.
Now the issue is with World of Warcraft instead, enabling bloom (or as it's known there, 'full-screen glow effect' or somesuch) will also turn off AA on both my 9800 and 6800... Unfortunately, AA has a big IQ impact in that particular title due to its low poly density and many nearly horizontal/vertical lines.
Why is that, really? From what I've been told, bloom is just a transparent texture laid on top of the rest of the graphics, so if any render-to-texture limitations with MSAA are concerned, they should only apply to the bloom texture, and there it shouldn't matter because that's just a big blur anyway.
So what's the deal here really?
And can someone please tell me why the Lampion shader compo entry refuses to run on my 6800, stating: "Device doesn't support floating point render target texture (D3DFMT_R32F)!
Shouldn't the 6800 have MORE comprehensive support in this regard than the 9800, or has Nvidia still no support for floating point render targets after over 2 years since DX9 was released? :?
Now the issue is with World of Warcraft instead, enabling bloom (or as it's known there, 'full-screen glow effect' or somesuch) will also turn off AA on both my 9800 and 6800... Unfortunately, AA has a big IQ impact in that particular title due to its low poly density and many nearly horizontal/vertical lines.
Why is that, really? From what I've been told, bloom is just a transparent texture laid on top of the rest of the graphics, so if any render-to-texture limitations with MSAA are concerned, they should only apply to the bloom texture, and there it shouldn't matter because that's just a big blur anyway.
So what's the deal here really?
And can someone please tell me why the Lampion shader compo entry refuses to run on my 6800, stating: "Device doesn't support floating point render target texture (D3DFMT_R32F)!
Shouldn't the 6800 have MORE comprehensive support in this regard than the 9800, or has Nvidia still no support for floating point render targets after over 2 years since DX9 was released? :?