Enlighten is making some bold claims, but until we see it prove itself in game, it's hardly a reference point for other titles. If you can really get those results from the DGC vid with one third of a SPU, either there's an incredible tradeoff with RAM requirements, or all other lighting system will become redundant! Imagine if all the GPU could be turned to materials rather than lighting and shadowing?! So, nice idea, but let's see what really happens before referencing Enlighten for processing requirements of lighting and shadowing engines.
You are totaly right and maybe wee can see this feature,middleware whateaver soon as we espect :
March 27, 2007
Product: Geomerics Completes Enlighten For PS3
Product: Geomerics Completes Enlighten For PS3 Cambridge, UK-based Geomerics, a technology development company that targets video game developers with its dynamic lighting solutions, has announced that the company has completed work on its Enlighten software for the PlayStation 3.
According to Geomerics, Enlighten alters the way lighting is handled in games by allowing more dynamic lighting effects to be computed at run time. The news follows the recent integration of the software into Epic Games’ popular Unreal Engine 3 middleware solution.
"We are delighted to have been given the opportunity to develop on the PS3," commented Geomerics' CTO Julian Davis. "We believe that by harnessing the power of both the Cell processor and the GPU our lighting technology will help to realise the full graphics capability of Sony's console".
Geomerics CEO Gary Lewis added: "There is no doubt that the PS3 provides a massive opportunity for companies such as Geomerics. We will be creating cutting edge technologies across a range of complex and challenging areas, each optimised to take full advantage of the PS3 architecture. This will offer developers massive savings in time and cost, while simultaneously improving the quality of the games they can deliver".
http://gamedevelopment.com/php-bin/news_index.php?story=13298
March 12, 2008
Geomerics, UCL Get $1 Million Grant For Enlighten Research
Geomerics, UCL Get $1 Million Grant For Enlighten Research UK-based graphics and lighting technology company Geomerics has announced a new research collaboration with University College London, funded by an investment of £525,000 from the Technology Strategy Board's Collaborative Research and Development program.
Following the launch of its first lighting technology product, Enlighten, Geomerics and UCL will work together to further develop the technology over the three-year project. Geomerics will receive £330,000 and UCL £195,000 of the total investment.
Ultimately, the two aim to further technology that lights fully dynamic worlds in realtime. Enlighten is an SDK used to compute indirect lighting from arbitrary complex direct lighting, and can be implemented either at runtime or offline. It is modular and designed to work alongside existing lighting and shadowing schemes, and is currently available for PlayStation 3, Xbox 360 and PCs running DirectX 9 and above.
Commenting on the new partnership, UK Science and Innovation Minister Ian Pearson said: "The UK's future global competitiveness depends on innovation. The UK has world class expertise in graphics and we are a global leader across the creative industries, which now contribute over 8% of the country’s GDP."
He elaborated, "If the UK is to maintain and extend its role as the world’s creative hub, we need to continue to develop the new, exciting and innovative technologies that will underpin the creative industries in the years to come. This is why we are pleased to support this project, which will bring new and exciting technology to the games industry."
POSTED: 09.23AM PST, 03/12/08 - Leigh Alexander - LINK
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http://www.gamasutra.com/php-bin/news_index.php?story=17835
Here are good video and article about Enlighten:
http://www.psu.com/Geomerics-Enlighten-engine-GDC-2008-demonstration--a0002800-p0.php
(only time will tell it does work or not but im cross fingers)