After eyeballing both games (GTA4 and MGS4). I´ve found that the shadow on MGS4 looks really bad. Shadowmaps are so lo res and blootchy they seem to crawl.
On the other hand dispite larger world, the shadows in GTA4 has a blur filter to them which makes them smooth.
The question is why is not MGS4 using the same technique. Is there some technical limition on MGS4 or is it an pure art thing?
And what do you prefer? Blurry and soft or hard and jaggy.
On the other hand dispite larger world, the shadows in GTA4 has a blur filter to them which makes them smooth.
The question is why is not MGS4 using the same technique. Is there some technical limition on MGS4 or is it an pure art thing?
And what do you prefer? Blurry and soft or hard and jaggy.