We hear so much about Cell helping RSX...is there anything Xcpu can do likewise?
I mean you dont hear anything about that. But if I recall the raw flops numbers, Xenon/XCpu had around half the flops of Cell, so it wouldn't seem to be totally helpless.
I also know that, a few programmers have mentioned Xcpu and Cell can be a bit alike because Xcpu can run 6 threads, which is somewhat comparable to Cell's 6 available SPU's in a very general way.
Now, I have a feeling one answer I'll get is that, you wouldn't want to use Xcpu for graphics because it would take away from AI, physics, and othe general CPU duties.. However thats not really the answer I'm after, more the hypothetical "what can be done" with Xcpu if you set out to squeeze every last ounce of graphics out of 360 like Sony first party programmers seem adept at doing with Ps3.
One thing I'm wondering right off, I know the bandwidth setup on 360 is much different, does that kill this idea?
I mean you dont hear anything about that. But if I recall the raw flops numbers, Xenon/XCpu had around half the flops of Cell, so it wouldn't seem to be totally helpless.
I also know that, a few programmers have mentioned Xcpu and Cell can be a bit alike because Xcpu can run 6 threads, which is somewhat comparable to Cell's 6 available SPU's in a very general way.
Now, I have a feeling one answer I'll get is that, you wouldn't want to use Xcpu for graphics because it would take away from AI, physics, and othe general CPU duties.. However thats not really the answer I'm after, more the hypothetical "what can be done" with Xcpu if you set out to squeeze every last ounce of graphics out of 360 like Sony first party programmers seem adept at doing with Ps3.
One thing I'm wondering right off, I know the bandwidth setup on 360 is much different, does that kill this idea?