I found this over at the Bizarre Creations forums.... quoting one of the graphics devs for PGR2
How much does 720p take (altogether) ?
I have some (unorganized) thoughts...I'll just spit words out...
1. eDRAM, is it really needed ? why?
2. HDTV a standard for nex gen consoles due to all the extra RAM (eDRAM or not) ?
3. better uses for the available ram (besides texture resolution) ?
4. effect on MSAA ?
5. multiple graphics settings for the different resolutions (to take better advantage of the differing amounts of available RAM) ?
One of the biggies is memory... now a 640x480 32-Bit screen takes up 1.2Mb... to render a scene you need a front-buffer, back-buffer and a Z-Buffer... that's 3 buffer's each taking up 1.2Mb of memory (total 3.6Mb)... now try switching to 1080i which is 1920x1080... that's 7.9Mb per buffer... times 3... (total 23.7Mb)... at this point your talking about using almost half the consoles memory just for the screen... this might be Ok for some games but we're trying to squeeze as much as we can into the 64Mb... and to fit the whole of Gotham2 into about 36Mb would be impossible... (you couldn't fit just the city data into that let alone the cars, code, sound, etc)...
How much does 720p take (altogether) ?
I have some (unorganized) thoughts...I'll just spit words out...
1. eDRAM, is it really needed ? why?
2. HDTV a standard for nex gen consoles due to all the extra RAM (eDRAM or not) ?
3. better uses for the available ram (besides texture resolution) ?
4. effect on MSAA ?
5. multiple graphics settings for the different resolutions (to take better advantage of the differing amounts of available RAM) ?