Reason and Revolution.

cam said:
Hello, yes a newbie and hence probably newbie questions, but wouldn’t a touch screen have a shorter life span compared to a normal joy pad? And won’t it be quite hard on the fingers and thumbs over prolonged play?

GOOD NEWS EVERYONE:

There's no touch screen in the Revolution controller. Both Reggie and Perrin Kaplan confirmed that in IGN interviews.
Moreover, the original Japanese article didn't talk about a touch screen, but a pressure sensitive controller, which is sg. different. Plus, it is a lot cheaper and easier to manufacture and it is probably a lot more durable.
 
hupfinsgack said:
cam said:
Hello, yes a newbie and hence probably newbie questions, but wouldn’t a touch screen have a shorter life span compared to a normal joy pad? And won’t it be quite hard on the fingers and thumbs over prolonged play?

GOOD NEWS EVERYONE:

There's no touch screen in the Revolution controller. Both Reggie and Perrin Kaplan confirmed that in IGN interviews.
Moreover, the original Japanese article didn't talk about a touch screen, but a pressure sensitive controller, which is sg. different. Plus, it is a lot cheaper and easier to manufacture and it is probably a lot more durable.

I am surprised people seem to see this as new, as Satoru Iwata has often repeated that there would be no touch-screen.

But what about the four GameCube controller ports in Revolution? Are these ports meant for people who already have GameCube controllers, or because the Revolution controller isn't compatible with GameCube (games)?

Pressure sensitive controllers/force feedback/gyroscopes/VMU-like GB(A) memory card & gaming device/... Nintendo is really keen on keeping it all a secret. :)
 
Yea, it's not like Nintendo ever skimps on things

Nintendo skimp on things they see as not essential, they certainly don't skimp on the things they see as important. The controller is clearly one of, if not the most, important thing in this system in Nintendo's opinion.
 
Both the Atari 2600 and Intellivision used them. There was probably a 10 year gap between those and the Jaguar. Unfortunately there was no difference in them even with "tens years of technology" behind the newer one. (In my console museum at work I have an intellivision and a Jaguar) Why? Because there is no technology behind them in the first place.

I suppose that just comes down to the word overlay though, which does suggest a thin peice of plastic layed over the controller. I'm thinking more about a molded faceplate. How expensive that would be I have no idea.

There's no touch screen in the Revolution controller. Both Reggie and Perrin Kaplan confirmed that in IGN interviews.

Yeah it would make little sense to put a touch screen on the controller. More likely a touch pad.
 
:p

turbo_touch_360.jpg
 
Teasy said:
I'm thinking more about a molded faceplate. How expensive that would be I have no idea.

Hmm, can you give me an example of what you mean?

Teasy said:
Yeah it would make little sense to put a touch screen on the controller. More likely a touch pad.

A touch pad? What is that exactly?
 
hupfinsgack said:
cam said:
Hello, yes a newbie and hence probably newbie questions, but wouldn’t a touch screen have a shorter life span compared to a normal joy pad? And won’t it be quite hard on the fingers and thumbs over prolonged play?

GOOD NEWS EVERYONE:

There's no touch screen in the Revolution controller. Both Reggie and Perrin Kaplan confirmed that in IGN interviews.
Moreover, the original Japanese article didn't talk about a touch screen, but a pressure sensitive controller, which is sg. different. Plus, it is a lot cheaper and easier to manufacture and it is probably a lot more durable.

That sucks, PS2 and Xbox's controllers are pressure sensitive already.

A touch pad? What is that exactly?

Like on a laptop.
 
Tap In said:
see photo of controller above your post.

that left thumb pad is similar to a mouse touch pad.

It was the best thumb pad I ever used.

Ah, gotcha. I've always found them a bit odd but never tried them over a long period. I'm used to feeling pressure and found the lack some what disconcerting.

How would this turn out to be customizable like the touch screen idea?
 
Ty said:
Tap In said:
see photo of controller above your post.

that left thumb pad is similar to a mouse touch pad.

It was the best thumb pad I ever used.

Ah, gotcha. I've always found them a bit odd but never tried them over a long period. I'm used to feeling pressure and found the lack some what disconcerting.

How would this turn out to be customizable like the touch screen idea?

I liked it because of the tapping instead of pushing. It became very intuitive after a while.

Also it was easy to roll around the pad very quickly.

Of course I can't imagine it replacing an analog controller now and I have no idea how that relates to customizing.
 
personaly, i'm expecting something like this:
http://www.zboard.com/us/products/products_zboardsystem.htm
except in the shape of a controller, of course. have the controllers come in 2 halves, with the bottom half housing the wireless transmitter, force feedback, and logic, and the top half just having physical contacts for the buttons. the tops would be reasonibly cheap, and the bottoms you would only need one (per player), eliminating the need for specialty controllers.
 
Personally, if you talk about customizable controllers, I think something along the lines of n64 controller.

Molded so that it can be held in multiple ways, and it has an expansion port that could feasibly be used to extend functionality. For instance, a light gun add on to the n64 controller would have fit very well imo.
 
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