Reason and Revolution.

Ruariâ„¢

Newcomer
Simplicity and innovation.


A lot has been said and rumored about Revolutions control, but now things seem to be coming together. First of all the major leaks of information from 'The Diamond Weekly' a Japanese newspaper which reported that the control would NOT have a D-PAD or A or B buttons. Then months later 'Game Informer’ magazine reports of information gained from a developer of the controller having NO analogue or shoulder buttons but in their place a large touch panel that is customizable. So far we can picture a control with:

No, d-pad
No, Analogue sticks
No, A or B buttons
No, shoulder buttons
WITH touch panel that allows for customizable control schemes.


Proof Links:

http://cube.ign.com/articles/575/575714p1.html?fromint=1

[anyone with Gameinformer article, please scan and post]


Less is More

"There are too many buttons and sticks on controllers for novice players, which is likely to discourage them from ever playing games at all," he says. "We want the Revolution's controller to be relevant to everybody and we really want people to feel like they want to touch and play with it." - Iwata

This begs the question, how can you play the retro console games from system(s) that have more controller buttons than the Revolution controller?


---

The Benefits of Touch Panel.

Today’s controllers are static, developers need to figure out a way to make there game work well with the control. This is hard to do and even harder to implement. It is constricting for true innovation in gameplay. But with Revolution's controller it will be malleable (not literally). Developers will be able to design the control layout to best suit their game and thus they shall be able to innovate and design games with a controller perfectly suited to it. This means that each game will have a control scheme that feels natural and fun, unlike today’s controller where you have to figure out what each button does, and each button does a different thing in a different game which can be confusing.

A Virtual Control for a 'Virtual Console'

Whilst on G4 gaming show. Reggie gave a clue to Revolution stating that "If you put all those controls all lined up together, they're all very different. So think what kind of device will let you play all those different types of games?" This also fits perfectly with touch panel, customizable control. It would mean the control would be to emulate the layouts of NES, SNES, N64, Cube controllers.


www.optimalcamouflage.com/bigclue.wmv



---

Russian Revolution?


rev-con.jpg


"It has no buttons at all. The controller and gamer both interact with each other through movement; not only is the game controlled by the movement of the player but the whole controller gives some sort of feedback. Built-in sensors can tell the difference between the controller and the console, as well as determining the controller’s position. An example of the control would be that turning the controller around and moving it in a direction would be one form of controlling."

This is most likely fake, but it is the concept and not its validity that I am highlighting. As you can see it goes along with what I’ve said previously in this article. No buttons and feedback. Let me reiterate I am not saying this is real, just a good example of what I’m thinking about the design.


This translation also seems to point at some gyroscope technology in the controller. Nintendo has a famous deal with gyroscope manufacturer and having invested an unknown amount in them.

---
In Conclusion.
It does seem plausible (but I doubt it) that the image could be real and even if it turns out not to be, it could still be a close interpretation to the final controller. By looking at the current information, the controller is revolutionary but not so much that it will alienate multi-platform titles, yet still innovative and new enough that it gains a wow response and not a 'is that it?'.



Special thanks to. Revogaming.net for supplying with the 'probably fake' control image.
 
So now we are take IGN, cube ign of all things, seriously when they were wrong about various functions of the cube controller and numerous times have been wrong about e3 facts. Same could be said about GI.
 
Sounds neat. I'd love to try it out. However I can see the buttonless/stickless/paddless controller concept actually scaring off more novices than bring them in, if not done right. The thing sounds very expensive, so much for tossing it across the room in frustration. I have certain friends I wouldn't let within 10 feet of that thing if it was mine. Most controller tossers are meatheads in real life also.
 
The thing is, how do you know where to place your fingers to hit the buttons? The obvious answer is that it'd be a touch screen, so you can see the "buttons". But if you're looking at your controller, then you're not looking at the TV, and there's no point in having a home console if you're not using the TV. You need tactile feedback to be able to know whether or not you're hitting the buttons, while still keeping your eyes on the TV screen. One of the problems that they said they wanted to address before is the need to occasionally look at the controller because of an unintuitive layout, so don't count on them making a controller that you constantly have to keep your eyes on.
 
I also don't understand how the analog stick would be emulated. Say your playing mario64 and you wanna move mario forward. Do you have to move the whole controller forward? I guess implimentation will be the make or break for this controller.
 
Feedback technology is around that allows you to 'feel' virtual buttons and also they could be lit up, as with the image shown. This is quite old technology. It wouldn't break the bank to implement it.
 
I am not so fond of the idea of having to move the controller around very much. What about those with.. let us say.. shoulder-ache.. or imagine you are in bed and you are playing... not so comfy if you have to move the controller around all over the place...
 
hughJ said:
Turbo Touch 360 baby

I loved that controller.

took about a week to get used to it (which explains why it never took off) but it was one of my favorites of all time. :)
 
Haptic/tactile feedback or lack thereof is the main question here, and I don't think enhanced rumble, like suggested by some rumours would solve that problem in a satisfying way.
A touch panel would be good for anything a mouse is good for, but it would be a compromise for anything else. The same goes for gyroscopic control, no haptic feedback, and worse still for that type of control, the wrists and arms have much less fine motor abilities than fingers.
 
Iron Tiger said:
The thing is, how do you know where to place your fingers to hit the buttons? The obvious answer is that it'd be a touch screen, so you can see the "buttons". But if you're looking at your controller, then you're not looking at the TV, and there's no point in having a home console if you're not using the TV. You need tactile feedback to be able to know whether or not you're hitting the buttons, while still keeping your eyes on the TV screen. One of the problems that they said they wanted to address before is the need to occasionally look at the controller because of an unintuitive layout, so don't count on them making a controller that you constantly have to keep your eyes on.

Changeable embossed overlays...
 
That might be a solution, although I'm not sure about the practicality and durability of that in a realworld situation.
Asking people to change overlays as well as discs might prove not to be popular.
And analog sticks? How a you going to do that with overlays?
 
Changeable embossed overlays...

That's the best idea I've seen posted on this forum in ages. I'm one of the people who always thinks "a touch pad controller?.. what's the point if you can't feel the buttons?". But a overlay would solve that and basically cost nothing so it could be included with a game (it could probably fit in the game box next to the disc). That way every developer can decide the exact controller layout for the game they want to make. Now that is a pretty amazing feature IMO.
 
Ruariâ„¢ said:
an overlay sounds cheap. Atari Jaguar had overlays that came with the games. It didn't work.
So did the Intellivision. Very easy to lose them, and too much of a hassle to swap them.
 
I'd expect something a lot better then Jaguar's overlays. Its been over 10 years since Jaguar and besides this is Nintendo we're talking about :)
 
Teasy said:
I'd expect something a lot better then Jaguar's overlays. Its been over 10 years since Jaguar and besides this is Nintendo we're talking about :)

Yea, it's not like Nintendo ever skimps on things :rolleyes: ;)

I'm honestly very confused about this whole controller thing. I just hope the controller doesn't virtually eliminate entire genres like the Gamecube controller did.
 
Which is why I'd expect some sort of standard interchangeable interfaces, if there's going to be customization, not a touch screen or overlays included with games. But this is Nintendo, so I'm sure they'll surprise us and make us look foolish in our oversight of the most simplistic (and logical) method.
 
Hello, yes a newbie and hence probably newbie questions, but wouldn’t a touch screen have a shorter life span compared to a normal joy pad? And won’t it be quite hard on the fingers and thumbs over prolonged play?
 
Teasy said:
I'd expect something a lot better then Jaguar's overlays. Its been over 10 years since Jaguar and besides this is Nintendo we're talking about :)

Both the Atari 2600 and Intellivision used them. There was probably a 10 year gap between those and the Jaguar. Unfortunately there was no difference in them even with "tens years of technology" behind the newer one. (In my console museum at work I have an intellivision and a Jaguar) Why? Because there is no technology behind them in the first place.

Overlays feel cheap and there is not much that can be done with them on that front. But they do allow easily for customizable control schemes and could definitely solve some of the tactile feedback mentioned by others. So I have to say, it's quite an interesting suggestion.
 
Back
Top