Hello,
I'll have Realtime Global Illumination talk at GDS2007 this saturday and I'm gathering demos to show there.
I set my rules to show only executables, no videos.
I wonder, do you know some realtime global illumination demos not listed here?
2000
Heaven7 (just one for tens of raytraced intros)
Exceed
http://www.acm.org/tog/resources/RTNews/demos/overview.htm
(realtime raytracing - 1-2 specular bounces)
2003
Hardware Global Illumination on the Radeon 9800
Mangesh Nijasure
Sumanta Pattanaik
Vineet Goel
http://graphics.cs.ucf.edu/GPUassistedGI/index.php
(voxels)
2004
Real-Time Radiosity demo
Nik Chapman
http://homepages.paradise.net.nz/nickamy/realtimerad/realtimerad.html
(instant radiosity)
2006
RealTime Radiosity on GPU
Lionel Berenguier
http://berengui.club.fr/rtrad.html
(radiance projection, direct+2 bounces)
2007
Deferred Rendered Radiosity from First Person Perspective
51mon [gamedev.net]
http://www.gamedev.net/community/forums/topic.asp?topic_id=438221
(instant radiosity)
2007
Lightsprint Demo
Lightsprint
http://lightsprint.com
(realtime radiosity)
Btw, for your amusement, I have realtime global illumination running in Quake3 levels for some time (demo at http://lightsprint.com), so I opened student project to port it to official Quake3 game
Stepan
I'll have Realtime Global Illumination talk at GDS2007 this saturday and I'm gathering demos to show there.
I set my rules to show only executables, no videos.
I wonder, do you know some realtime global illumination demos not listed here?
2000
Heaven7 (just one for tens of raytraced intros)
Exceed
http://www.acm.org/tog/resources/RTNews/demos/overview.htm
(realtime raytracing - 1-2 specular bounces)
2003
Hardware Global Illumination on the Radeon 9800
Mangesh Nijasure
Sumanta Pattanaik
Vineet Goel
http://graphics.cs.ucf.edu/GPUassistedGI/index.php
(voxels)
2004
Real-Time Radiosity demo
Nik Chapman
http://homepages.paradise.net.nz/nickamy/realtimerad/realtimerad.html
(instant radiosity)
2006
RealTime Radiosity on GPU
Lionel Berenguier
http://berengui.club.fr/rtrad.html
(radiance projection, direct+2 bounces)
2007
Deferred Rendered Radiosity from First Person Perspective
51mon [gamedev.net]
http://www.gamedev.net/community/forums/topic.asp?topic_id=438221
(instant radiosity)
2007
Lightsprint Demo
Lightsprint
http://lightsprint.com
(realtime radiosity)
Btw, for your amusement, I have realtime global illumination running in Quake3 levels for some time (demo at http://lightsprint.com), so I opened student project to port it to official Quake3 game
Stepan
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