Actually, the whole game belong to Doom or something.Ante P said:http://www.cgonline.com/images/stories/uc/uc3.jpg
That HUD belongs in Doom 2 or something.
Joe DeFuria said:Wow...Epic just bought Reality Engine...
http://news.teamxbox.com/xbox/8229/Epic-Games-Purchases-Reality-Engine-Hires-Tim-Johnson/
Joe DeFuria said:I have a feeling it was bought more for Tim Johnson than for the engine itself.
Sweeney felt a disturbance in the Force, ha?Joe DeFuria said:I have a feeling it was bought more for Tim Johnson than for the engine itself.
Mate Kovacs said:Sweeney felt a disturbance in the Force, ha?Joe DeFuria said:I have a feeling it was bought more for Tim Johnson than for the engine itself.
PRT isn't anything hard to implement. I doubt that Epic will ever go that route, though, due to level build time issues. If anything, I'd be willing to bet that Epic will make use of the networked level editing (Soft full-scene realtime shadowing is automatic with PRT + soft shadowing on dynamic objects, and thus shouldn't be listed in the above, and I'm dubious as to whether the performance can really be there by completely freeing itself from BSP/CSG limitations)._phil_ said:RealityEngine .has better approach on global lighting.
-Realtime Radiosity (PRT) Pipeline
-Dynamic Day/Night Lighting & Shadowing
-Network Level Editing
-Free From BSP/CSG Limitations
-Soft Full-Scene Realtime Shadowing
-GUI Editor.
Mate Kovacs said:Sweeney felt a disturbance in the Force, ha?Joe DeFuria said:I have a feeling it was bought more for Tim Johnson than for the engine itself.
Yeah...apparently Tim Johnson isn't feeling all that "altrusitic" anymore wrt game engines
TimJohnson said:Yeah...apparently Tim Johnson isn't feeling all that "altrusitic" anymore wrt game engines
I don't think that's fair.
Not that it matters now but I don't think Artifical Studios ever had "hobbyists" in mind when they set out on creating a game engine that they want to make money out of.JD said:I worry because most hobbyists don't really understand the engine dev. and can't really judge the tradeoffs. I think when you don't have a game to give people and idea of what the engine is capable of that it makes sense to list the costs of each feature as well at the least. But your site read to me like a page out of marketing book and that's not good for endusers imo.