real-time video of trees and helicopter -

rabidrabbit said:
In the sequence starting at 1:00 (autumn coloured trees) there's two trees exactly the same (at 1:02 exactly).
So it isn't some procedural tree generator middleware? How is that different from using premodelled trees from a library with simplish animation applied for wind effects?
I'm sure those trees could probably have all been unique. The trouble with that is that each would have to be fully generated to be renderable by the hardware, and that would imply a large amount of storage. Duplicating a few would thus cut down the rendering costs.
 
PC-Engine said:
The thing is, as long as we're talking "Earth" trees, then a tree is a tree is a tree

No, different species of trees look different. A pine does not look like an oak, etc.

I understand that, but the general structures are similar, what I am getting at is that having a standardised tree generator does not hamper art direction, once you have the building blocks of trees in place it is not that difficult to make the changes necessary to differentiate between different species of tree.

Also, the thing is, a Pine does not look like an Oak in terms of trees, but anyone looking at them could tell they were the same type of object so in terms of every object you may want to represent on a computer screen an Oak and a Pine look, act and are built very much alike when compared to say an Oak and a sportscar.
 
Also, the thing is, a Pine does not look like an Oak in terms of trees, but anyone looking at them could tell they were the same type of object so in terms of every object you may want to represent on a computer screen an Oak and a Pine look, act and are built very much alike when compared to say an Oak and a sportscar.

Give me a break, some of you guys are nit picking to the 1003243120412312 power of nit picking. The demo looks stunning. It is as simple as that. It looks stunning. Developers have full control of how they make the trees look, this demo is what you get with the package it self and it looks amazing. But every game that uses it will look different. The trees in the unreal engine 3 demo do not look the same as elder scrolls 4 or UT 2007. Or even Pariah and other games that use speed trees. Developers can make the trees look unque in their games. And that is exactly what they have been doing. Any fears of all games trees looking the same have already been shot down.
 
At least we might get 3D trees in racing games now instead of cardboard cutouts.
Someone just needs to release SpeedCrowd (tm). :p
 
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