I'm sure those trees could probably have all been unique. The trouble with that is that each would have to be fully generated to be renderable by the hardware, and that would imply a large amount of storage. Duplicating a few would thus cut down the rendering costs.rabidrabbit said:In the sequence starting at 1:00 (autumn coloured trees) there's two trees exactly the same (at 1:02 exactly).
So it isn't some procedural tree generator middleware? How is that different from using premodelled trees from a library with simplish animation applied for wind effects?