Real Halflife 2 images

The last pic with the dude in the gas mask getup is clearly concept art.

Other than that, competent yet conventional graphics tech. Clearly not aiming to stretch the envelope, but then again, Valve's conscious of the average user's hardware too so that is hardly surprising.

*G*
 
Well DUH! That was what i said in the older HL2 topic! :LOL:
The game needs more polygon, but then no one ever pay attention to good ol chap! :LOL:
 
chaphack said:
but then no one ever pay attention to good ol chap! :LOL:

That's because you're a graphics whore mate... You have nothing worthwhile to say because other (sane) people worry more over gameplay than looks. ;)


*G*
 
there arent many games that are this pretty, there are NONE this pretty that will run at 70fps on a 1.5ghz athlon with a GF4 4200TI video card..
(the minimum requirements are a 700mhz cpu with a TNT 2 )

the effects shown on the eyeballs is the best EVER, they animate realistically and dont have any of the weird effects people have gotten from trying to do the same in the past.

Doom3 may be prettier, but it only allows 4 fully detailed models onscreen at once, and I rarely see much of a view distance, this one has 100's of people and monsters onscreen with a huge view distance..all that considered, its the most impressive thing I have seen in a long time.

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It looks pretty impressive, I don't know what the rest of you are smoking...

It seems there are three camps in terms of opinions. One is it looks great. The other says it doesn't look all that great. The third says great art, but nothing technically impressive.
 
The 2nd and 3rd shot look better than anything I have yet seen on my PC (inc Unreal 2).

The main selling point of the game is also the characters. For that we shall have to wait before passing any kind of 'first' judgement on the game.
 
I think it looks fantastic.
But Valve isn't the first developer to 'over engineer' the eyes in order to make the characters look better. Take a look at the 2001 DNF E3 video. The faces on those characters are equally impressive, although lacking the same amount of detail.
To be fair, though, Valve WILL be the first developer to actually ship a game using such techniques. :)
 
You do have to realise two things.

1. It's built for a lower hardware in other words it's no Doom3 or Unreal 2 but it will perform on a low end machine and still look great.

2. Do you remember the size of the orignal Half life... HUGE!!! The amount of time needed to model all the enviroments would be huge so if you cut back on the geometry complexity and texture efficiency you can turn out much larger worlds, and for that I think it looks great.

Now all I have to do is wait for the xbox version becuase my PC definetly can't run it! :D
 
Riddlewire said:
I think it looks fantastic.
But Valve isn't the first developer to 'over engineer' the eyes in order to make the characters look better. Take a look at the 2001 DNF E3 video. The faces on those characters are equally impressive, although lacking the same amount of detail.
To be fair, though, Valve WILL be the first developer to actually ship a game using such techniques. :)
Not if DNF ships first! :LOL:
 
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