Berek
Regular
I've been reading a lot about ray tracing tech here in the forums, but I'm still not sure how a ray traced game would affect the memory requirements for a GPU.
As I understand it currently, entire scenes are required to load into GPU to process a ray traced scene, but does that require you to ensure a higher max GPU memory limit then?
For instance, assuming other GPU performance is up to par, how would an 8GB card handle a 4K HDR fully rendered ray traced scene?
Thanks
As I understand it currently, entire scenes are required to load into GPU to process a ray traced scene, but does that require you to ensure a higher max GPU memory limit then?
For instance, assuming other GPU performance is up to par, how would an 8GB card handle a 4K HDR fully rendered ray traced scene?
Thanks