background detail is also extremely deserving of a nod.the AA, motion blur and depth of field are impressive.
background detail is also extremely deserving of a nod.the AA, motion blur and depth of field are impressive.
ehh, I'm not sure about that.Seriously impressive, and theres something the other consoles simply cannot pull off.
Seriously impressive, and theres something the other consoles simply cannot pull off.
ehh, I'm not sure about that.
The Medium pulled that off pretty effectively as well. There is a particular chase sequence there that is flipping between astral and real world that was every bit as impressive since it kept going back and forth.
spoiler alert -- but man, did my heart rate monitor go up on this one:
i don't think it's exactly the same, it looks more like both worlds are stored in ram in the medium, rahter than constantly loading two radically different levels.
yea, isn't that the same as what's in (that particular) the tweet?i don't think it's exactly the same, it looks more like both worlds are stored in ram in the medium, rahter than constantly loading two radically different levels.
Is it just my impression or did they increase overall IQ between last year's trailer and now?
yea, isn't that the same as what's in (that particular) the tweet?
I mean in that tweet, it's the same level, when the hammer hits, just redone. You can see the tracks for the rail and the main building in the centre are the same. Just sorta modified.no, in ratchet it's loading another level / world, and that's why there still a little delay, it's not instant like the the medium
yea, I think it's got to have both in RAM. But I do believe yea that has to be part of the solution, even for what we see in R&CIt's gotta have both in RAM, otherwise you wouldn't have that transitional scene in other parts of the game.
I mean in that tweet, it's the same level, when the hammer hits, just redone. You can see the tracks for the rail and the main building in the centre are the same. Just sorta modified.
yea, I think it's got to have both in RAM. But I do believe yea that has to be part of the solution, even for what we see in R&C
Holy crap that looks sooooo good!
Other than those tracks and obviously the character, it seems like all the other assets are significantly different.I mean in that tweet, it's the same level, when the hammer hits, just redone. You can see the tracks for the rail and the main building in the centre are the same. Just sorta modified.
I think the question is just whether or not they had this in memory, or if they really did unload all memory and load in all memory. I think for this type of portal event, this was stored in memory. The other ones, I think they do a world unload. How close the assets are, probably aren't all that important - it's likely a game play mechanic here to show that you fixed this world - so it can't be too different; the thing in the middle stays, the track stays, the little factory under the tracks stay, the platform your standing on stays etc.Other than those tracks and obviously the character, it seems like all the other assets are significantly different.