megadrive0088
Regular
any idea if this was carried over into GeForce FX?
DemoCoder said:...3d cards aren't like genetic evolution, where old legacy "junk" is carried around from the first generation.
DemoCoder said:There is a blanket assumption that what 3dfx and Gigapixel designed could be translated directly into a high performance DX9 design today, but it's more probable that most of the design would have had to be reworked anyway, if feasible at all.
I have a theory that Nvidia were storing decompressed texels in a texture cache. DXT1 probably decompressed to 16bpp rather than "32" (i.e. 24 + 0xFF alpha) for performance reasons since that would effectively 'double' the size of the cache. Since you have to store alpha with the other DXT modes, those would use a full 32bits which means the colour quality would be much higher.Bigus Dickus said:Witness the S3TC texture bug that plagued nVidia... they could have "fixed" it at any point in their refresh cycles, but they did not.
http://www.beyond3d.com/forum/viewtopic.php?p=11793#11793Simon F said:I have a theory that Nvidia were storing decompressed texels in a texture cache. DXT1 probably decompressed to 16bpp rather than "32" (i.e. 24 + 0xFF alpha) for performance reasons since that would effectively 'double' the size of the cache. Since you have to store alpha with the other DXT modes, those would use a full 32bits which means the colour quality would be much higher.
Tagrineth said:DemoCoder said:There is a blanket assumption that what 3dfx and Gigapixel designed could be translated directly into a high performance DX9 design today, but it's more probable that most of the design would have had to be reworked anyway, if feasible at all.
This post's credibility just hit zero with me. Thank you, have a nice day.
DemoCoder said:And the range of your comments speak to the level of discussion you can bring to the table.
This question was raised at the press event and the response was the following:
(paraphrased)
Engineers are constantly inventing new things and throwing away their old things. 3dfx was bought for its talent. The 3dfx technology that is in the NV30 is what 3dfx engineers created over the last year or so, NOT old technology that was acquired.
(end paraphrase)
Asking this question would be like Intel buying out Cyrix and saying "What Cyrix technology have has been added to the Pentium4". It's not that that old technology was simply copied and worked into a new design, but that the talent of the acquired company, their insights, and ideas, have made it into the new product.
If the 3dfx engineers were to design Rampage today, knowing what they know now having gone through the first design, they would have done it differently. Just like when the R500 and NV50 roll around, engineers will have new ideas and look back and see where they went wrong on the previous generations.
3d cards aren't like genetic evolution, where old legacy "junk" is carried around from the first generation. With each new generation, engineers can build on the successes and mistakes of their past.
There is a blanket assumption that what 3dfx and Gigapixel designed could be translated directly into a high performance DX9 design today, but it's more probable that most of the design would have had to be reworked anyway, if feasible at all.
Tagrineth said:DemoCoder said:There is a blanket assumption that what 3dfx and Gigapixel designed could be translated directly into a high performance DX9 design today, but it's more probable that most of the design would have had to be reworked anyway, if feasible at all.
This post's credibility just hit zero with me. Thank you, have a nice day.
megadrive0088 said:any idea if this was carried over into GeForce FX?
Chalnoth said:The Rampage Texture Computer?
That was just PS 1.0, if I heard correctly.