Sorry if old?
http://www.tomshardware.com/hardnews/20050707_104509.html
http://www.tomshardware.com/hardnews/20050707_104509.html
"The bandwidth requirements of game platforms and graphical applications have been growing exponentially," Steven Woo, Rambus' senior principal engineer at Rambus, told Tom's Hardware Guide. "About every five or six years, it goes up by a factor of 10. PlayStation 3, for example, will have a memory bandwidth capability of 50 GByte per second." If this trend continues, projected Woo, a theoretical 2010 model "PlayStation 4" could require ten times the memory bandwidth as next year's PlayStation 3. A statistical projection made in 2004 by NVIDIA's Vice President of Technical Marketing, Tony Tamasi-- cited by Woo--anticipates that a top-of-the-line 3D game could conceivably require memory bandwidth of 3 TByte per second.