Silent_Buddha
Legend
If OnLive worked well, it could've been perfect for that.
Eh? With OnLive, even if it worked perfectly, you'd never notice the difference between the default texture pack and a 1 terabyte texture pack. The real time compression required to produce a smooth enough gaming experience on the types of broadband most people have while taking into account unavoidable latency situations would ruin any potential gains in higher base textures.
Personally I'm still looking forward to playing this eventually. I realize the indoor textures and upclose textures aren't going to be comparable to some other games, but that's not why I was interested in the game in the first place.
I'm absolutely in love with the fact that the world itself for the most part will be uniquely textured without repeating textures. Even in games that do a good job of hiding repeating textures, once you get a large enough distance away, repeat textures are still incredibly noticeable.
Just out of curiousity is there a lot of wide open expanses available for viewing? That show, for example, at least a mile or two of terrain? Or is it mostly canyons and other such situations that limit your view?
Regards,
SB