Hellbinder
Banned
I need some help here.. The R300 has 8 pipes with one TMU each. However the ATI specs state that it can do 16 textures per pass..
this is always looked at as *Per Pipe* right?? Or is this being figured another way? There is some critisism on the net today that the 1 TMU per pipe will limit R300's multi texture power.. Yet it still seems to meet the Dx9 spec.
It seems to me that the 9700 must be able to loopback 7 times if processing 4x4 pipes or 15 times if fully paralell 8.. Strangely this looks strikingley similar to the way the Flipper chip works.. AS it can also process 8 textures per pipe wit only one TMU...
Does the Floating point nature of the pixel pipeline come into play in this?
Will one of you kind programer/hardware types please go into this a bit further??
this is always looked at as *Per Pipe* right?? Or is this being figured another way? There is some critisism on the net today that the 1 TMU per pipe will limit R300's multi texture power.. Yet it still seems to meet the Dx9 spec.
It seems to me that the 9700 must be able to loopback 7 times if processing 4x4 pipes or 15 times if fully paralell 8.. Strangely this looks strikingley similar to the way the Flipper chip works.. AS it can also process 8 textures per pipe wit only one TMU...
Does the Floating point nature of the pixel pipeline come into play in this?
Will one of you kind programer/hardware types please go into this a bit further??